three
Version:
JavaScript 3D library
49 lines (40 loc) • 1.16 kB
TypeScript
import { Color } from './../math/Color';
import { Object3D } from './../core/Object3D';
import { DirectionalLightShadow } from './DirectionalLightShadow';
import { Light } from './Light';
import { Vector3 } from '../math/Vector3';
/**
* see {@link https://github.com/mrdoob/three.js/blob/master/src/lights/DirectionalLight.js|src/lights/DirectionalLight.js}
*
* @example
* // White directional light at half intensity shining from the top.
* const directionalLight = new THREE.DirectionalLight( 0xffffff, 0.5 );
* directionalLight.position.set( 0, 1, 0 );
* scene.add( directionalLight );
*/
export class DirectionalLight extends Light {
constructor( color?: Color | string | number, intensity?: number );
/**
* @default 'DirectionalLight'
*/
type: string;
/**
* @default THREE.Object3D.DefaultUp
*/
position: Vector3;
/**
* Target used for shadow camera orientation.
* @default new THREE.Object3D()
*/
target: Object3D;
/**
* Light's intensity.
* @default 1
*/
intensity: number;
/**
* @default new THREE.DirectionalLightShadow()
*/
shadow: DirectionalLightShadow;
readonly isDirectionalLight: true;
}