three
Version:
JavaScript 3D library
45 lines (38 loc) • 1.19 kB
TypeScript
import { BufferGeometry } from '../core/BufferGeometry';
export class CylinderGeometry extends BufferGeometry {
/**
* @param [radiusTop=1] — Radius of the cylinder at the top.
* @param [radiusBottom=1] — Radius of the cylinder at the bottom.
* @param [height=1] — Height of the cylinder.
* @param [radialSegments=8] — Number of segmented faces around the circumference of the cylinder.
* @param [heightSegments=1] — Number of rows of faces along the height of the cylinder.
* @param [openEnded=false] - A Boolean indicating whether or not to cap the ends of the cylinder.
* @param [thetaStart=0]
* @param [thetaLength=Math.PI * 2]
*/
constructor(
radiusTop?: number,
radiusBottom?: number,
height?: number,
radialSegments?: number,
heightSegments?: number,
openEnded?: boolean,
thetaStart?: number,
thetaLength?: number
);
/**
* @default 'CylinderGeometry'
*/
type: string;
parameters: {
radiusTop: number;
radiusBottom: number;
height: number;
radialSegments: number;
heightSegments: number;
openEnded: boolean;
thetaStart: number;
thetaLength: number;
};
}
export { CylinderGeometry as CylinderBufferGeometry };