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three

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JavaScript 3D library

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import { BufferGeometry } from '../core/BufferGeometry'; export class CylinderGeometry extends BufferGeometry { /** * @param [radiusTop=1] — Radius of the cylinder at the top. * @param [radiusBottom=1] — Radius of the cylinder at the bottom. * @param [height=1] — Height of the cylinder. * @param [radialSegments=8] — Number of segmented faces around the circumference of the cylinder. * @param [heightSegments=1] — Number of rows of faces along the height of the cylinder. * @param [openEnded=false] - A Boolean indicating whether or not to cap the ends of the cylinder. * @param [thetaStart=0] * @param [thetaLength=Math.PI * 2] */ constructor( radiusTop?: number, radiusBottom?: number, height?: number, radialSegments?: number, heightSegments?: number, openEnded?: boolean, thetaStart?: number, thetaLength?: number ); /** * @default 'CylinderGeometry' */ type: string; parameters: { radiusTop: number; radiusBottom: number; height: number; radialSegments: number; heightSegments: number; openEnded: boolean; thetaStart: number; thetaLength: number; }; } export { CylinderGeometry as CylinderBufferGeometry };