three
Version:
JavaScript 3D library
105 lines (90 loc) • 1.88 kB
TypeScript
import { Camera } from './Camera';
/**
* Camera with orthographic projection
*
* see {@link https://github.com/mrdoob/three.js/blob/master/src/cameras/OrthographicCamera.js|src/cameras/OrthographicCamera.js}
*
* @example
* const camera = new THREE.OrthographicCamera( width / - 2, width / 2, height / 2, height / - 2, 1, 1000 );
* scene.add( camera );
*/
export class OrthographicCamera extends Camera {
/**
* @param left Camera frustum left plane.
* @param right Camera frustum right plane.
* @param top Camera frustum top plane.
* @param bottom Camera frustum bottom plane.
* @param [near=0.1] Camera frustum near plane.
* @param [far=2000] Camera frustum far plane.
*/
constructor(
left: number,
right: number,
top: number,
bottom: number,
near?: number,
far?: number
);
type: 'OrthographicCamera';
readonly isOrthographicCamera: true;
/**
* @default 1
*/
zoom: number;
/**
* @default null
*/
view: null | {
enabled: boolean;
fullWidth: number;
fullHeight: number;
offsetX: number;
offsetY: number;
width: number;
height: number;
};
/**
* Camera frustum left plane.
* @default -1
*/
left: number;
/**
* Camera frustum right plane.
* @default 1
*/
right: number;
/**
* Camera frustum top plane.
* @default 1
*/
top: number;
/**
* Camera frustum bottom plane.
* @default -1
*/
bottom: number;
/**
* Camera frustum near plane.
* @default 0.1
*/
near: number;
/**
* Camera frustum far plane.
* @default 2000
*/
far: number;
/**
* Updates the camera projection matrix. Must be called after change of parameters.
*/
updateProjectionMatrix(): void;
setViewOffset(
fullWidth: number,
fullHeight: number,
offsetX: number,
offsetY: number,
width: number,
height: number
): void;
clearViewOffset(): void;
toJSON( meta?: any ): any;
}