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three

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JavaScript 3D library

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import { AnimationMixer } from './AnimationMixer'; import { AnimationClip } from './AnimationClip'; import { AnimationActionLoopStyles, AnimationBlendMode } from '../constants'; import { Object3D } from '../core/Object3D'; // Animation //////////////////////////////////////////////////////////////////////////////////////// export class AnimationAction { constructor( mixer: AnimationMixer, clip: AnimationClip, localRoot?: Object3D, blendMode?: AnimationBlendMode ); blendMode: AnimationBlendMode; /** * @default THREE.LoopRepeat */ loop: AnimationActionLoopStyles; /** * @default 0 */ time: number; /** * @default 1 */ timeScale: number; /** * @default 1 */ weight: number; /** * @default Infinity */ repetitions: number; /** * @default false */ paused: boolean; /** * @default true */ enabled: boolean; /** * @default false */ clampWhenFinished: boolean; /** * @default true */ zeroSlopeAtStart: boolean; /** * @default true */ zeroSlopeAtEnd: boolean; play(): AnimationAction; stop(): AnimationAction; reset(): AnimationAction; isRunning(): boolean; isScheduled(): boolean; startAt( time: number ): AnimationAction; setLoop( mode: AnimationActionLoopStyles, repetitions: number ): AnimationAction; setEffectiveWeight( weight: number ): AnimationAction; getEffectiveWeight(): number; fadeIn( duration: number ): AnimationAction; fadeOut( duration: number ): AnimationAction; crossFadeFrom( fadeOutAction: AnimationAction, duration: number, warp: boolean ): AnimationAction; crossFadeTo( fadeInAction: AnimationAction, duration: number, warp: boolean ): AnimationAction; stopFading(): AnimationAction; setEffectiveTimeScale( timeScale: number ): AnimationAction; getEffectiveTimeScale(): number; setDuration( duration: number ): AnimationAction; syncWith( action: AnimationAction ): AnimationAction; halt( duration: number ): AnimationAction; warp( statTimeScale: number, endTimeScale: number, duration: number ): AnimationAction; stopWarping(): AnimationAction; getMixer(): AnimationMixer; getClip(): AnimationClip; getRoot(): Object3D; }