three
Version:
JavaScript 3D library
69 lines (35 loc) • 984 B
JavaScript
import WebGPUNodeBuilder from './WebGPUNodeBuilder.js';
import NodeFrame from '../../nodes/core/NodeFrame.js';
class WebGPUNodes {
constructor( renderer ) {
this.renderer = renderer;
this.nodeFrame = new NodeFrame();
this.builders = new WeakMap();
}
get( material ) {
let nodeBuilder = this.builders.get( material );
if ( nodeBuilder === undefined ) {
nodeBuilder = new WebGPUNodeBuilder( material, this.renderer ).build();
this.builders.set( material, nodeBuilder );
}
return nodeBuilder;
}
remove( object ) {
this.builders.delete( object );
}
updateFrame() {
this.nodeFrame.update();
}
update( object/*, camera*/ ) {
const material = object.material;
const nodeBuilder = this.get( material );
this.nodeFrame.material = object.material;
for ( const node of nodeBuilder.updateNodes ) {
this.nodeFrame.updateNode( node );
}
}
dispose() {
this.builders = new WeakMap();
}
}
export default WebGPUNodes;