three
Version:
JavaScript 3D library
29 lines (22 loc) • 703 B
TypeScript
import { Scene } from './../../scenes/Scene';
import { Camera } from './../../cameras/Camera';
import { WebGLRenderer } from '../WebGLRenderer';
import { ShadowMapType } from '../../constants';
import { WebGLObjects } from "./WebGLObjects";
import { Light } from "../../lights/Light";
export class WebGLShadowMap {
constructor(
_renderer: WebGLRenderer,
_objects: WebGLObjects,
maxTextureSize: number
);
enabled: boolean;
autoUpdate: boolean;
needsUpdate: boolean;
type: ShadowMapType;
render( shadowsArray: Light[], scene: Scene, camera: Camera ): void;
/**
* @deprecated Use {@link WebGLShadowMap#renderReverseSided .shadowMap.renderReverseSided} instead.
*/
cullFace: any;
}