three
Version:
JavaScript 3D library
34 lines (28 loc) • 778 B
TypeScript
import { WebGLRenderer } from './../WebGLRenderer';
import { WebGLShader } from './WebGLShader';
import { WebGLUniforms } from './WebGLUniforms';
export class WebGLProgram {
constructor(
renderer: WebGLRenderer,
cacheKey: string,
parameters: object
);
name: string;
id: number;
cacheKey: string; // unique identifier for this program, used for looking up compiled programs from cache.
usedTimes: number;
program: any;
vertexShader: WebGLShader;
fragmentShader: WebGLShader;
/**
* @deprecated Use {@link WebGLProgram#getUniforms getUniforms()} instead.
*/
uniforms: any;
/**
* @deprecated Use {@link WebGLProgram#getAttributes getAttributes()} instead.
*/
attributes: any;
getUniforms(): WebGLUniforms;
getAttributes(): any;
destroy(): void;
}