three
Version:
JavaScript 3D library
31 lines (25 loc) • 826 B
TypeScript
import { Geometry } from './../core/Geometry';
import { Material } from './../materials/Material';
import { Matrix4 } from './../math/Matrix4';
import { Skeleton } from './Skeleton';
import { Mesh } from './Mesh';
import { BufferGeometry } from '../core/BufferGeometry';
export class SkinnedMesh <
TGeometry extends Geometry | BufferGeometry = Geometry | BufferGeometry,
TMaterial extends Material | Material[] = Material | Material[]
> extends Mesh {
constructor(
geometry?: TGeometry,
material?: TMaterial,
useVertexTexture?: boolean
);
bindMode: string;
bindMatrix: Matrix4;
bindMatrixInverse: Matrix4;
skeleton: Skeleton;
readonly isSkinnedMesh: true;
bind( skeleton: Skeleton, bindMatrix?: Matrix4 ): void;
pose(): void;
normalizeSkinWeights(): void;
updateMatrixWorld( force?: boolean ): void;
}