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three

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JavaScript 3D library

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import { Geometry } from './../core/Geometry'; import { Material } from './../materials/Material'; import { Raycaster } from './../core/Raycaster'; import { Object3D } from './../core/Object3D'; import { BufferGeometry } from '../core/BufferGeometry'; import { Intersection } from '../core/Raycaster'; /** * A class for displaying particles in the form of variable size points. For example, if using the WebGLRenderer, the particles are displayed using GL_POINTS. * * @see {@link https://github.com/mrdoob/three.js/blob/master/src/objects/ParticleSystem.js|src/objects/ParticleSystem.js} */ export class Points < TGeometry extends Geometry | BufferGeometry = Geometry | BufferGeometry, TMaterial extends Material | Material[] = Material | Material[] > extends Object3D { /** * @param geometry An instance of Geometry or BufferGeometry. * @param material An instance of Material (optional). */ constructor( geometry?: TGeometry, material?: TMaterial ); type: 'Points'; morphTargetInfluences?: number[]; morphTargetDictionary?: { [key: string]: number }; readonly isPoints: true; /** * An instance of Geometry or BufferGeometry, where each vertex designates the position of a particle in the system. */ geometry: TGeometry; /** * An instance of Material, defining the object's appearance. Default is a PointsMaterial with randomised colour. */ material: TMaterial; raycast( raycaster: Raycaster, intersects: Intersection[] ): void; updateMorphTargets(): void; }