three
Version:
JavaScript 3D library
29 lines (23 loc) • 821 B
TypeScript
import { Geometry } from './../core/Geometry';
import { Material } from './../materials/Material';
import { Raycaster } from './../core/Raycaster';
import { Object3D } from './../core/Object3D';
import { BufferGeometry } from '../core/BufferGeometry';
import { Intersection } from '../core/Raycaster';
export class Mesh <
TGeometry extends Geometry | BufferGeometry = Geometry | BufferGeometry,
TMaterial extends Material | Material[] = Material | Material[]
> extends Object3D {
constructor(
geometry?: TGeometry,
material?: TMaterial
);
geometry: TGeometry;
material: TMaterial;
morphTargetInfluences?: number[];
morphTargetDictionary?: { [key: string]: number };
readonly isMesh: true;
type: string;
updateMorphTargets(): void;
raycast( raycaster: Raycaster, intersects: Intersection[] ): void;
}