three
Version:
JavaScript 3D library
114 lines (63 loc) • 2.19 kB
JavaScript
import {
Object3D
} from '../../../build/three.module.js';
import {
XRHandPrimitiveModel
} from './XRHandPrimitiveModel.js';
import {
XRHandOculusMeshModel
} from './XRHandOculusMeshModel.js';
function XRHandModel( controller ) {
Object3D.call( this );
this.controller = controller;
this.motionController = null;
this.envMap = null;
this.mesh = null;
}
XRHandModel.prototype = Object.assign( Object.create( Object3D.prototype ), {
constructor: XRHandModel,
updateMatrixWorld: function ( force ) {
Object3D.prototype.updateMatrixWorld.call( this, force );
if ( this.motionController ) {
this.motionController.updateMesh();
}
},
} );
const XRHandModelFactory = ( function () {
function XRHandModelFactory() {
this.path = '';
}
XRHandModelFactory.prototype = {
constructor: XRHandModelFactory,
setPath: function ( path ) {
this.path = path;
return this;
},
createHandModel: function ( controller, profile, options ) {
const handModel = new XRHandModel( controller );
controller.addEventListener( 'connected', ( event ) => {
const xrInputSource = event.data;
if ( xrInputSource.hand && ! handModel.motionController ) {
handModel.visible = true;
handModel.xrInputSource = xrInputSource;
// @todo Detect profile if not provided
if ( profile === undefined || profile === 'spheres' ) {
handModel.motionController = new XRHandPrimitiveModel( handModel, controller, this.path, xrInputSource.handedness, { primitive: 'sphere' } );
} else if ( profile === 'boxes' ) {
handModel.motionController = new XRHandPrimitiveModel( handModel, controller, this.path, xrInputSource.handedness, { primitive: 'box' } );
} else if ( profile === 'oculus' ) {
handModel.motionController = new XRHandOculusMeshModel( handModel, controller, this.path, xrInputSource.handedness, options );
}
}
} );
controller.addEventListener( 'disconnected', () => {
// handModel.motionController = null;
// handModel.remove( scene );
// scene = null;
} );
return handModel;
}
};
return XRHandModelFactory;
} )();
export { XRHandModelFactory };