three
Version:
JavaScript 3D library
67 lines (37 loc) • 1.28 kB
JavaScript
import {
Group,
Mesh
} from "../../../build/three.module.js";
var SceneUtils = {
createMeshesFromInstancedMesh: function ( instancedMesh ) {
var group = new Group();
var count = instancedMesh.count;
var geometry = instancedMesh.geometry;
var material = instancedMesh.material;
for ( var i = 0; i < count; i ++ ) {
var mesh = new Mesh( geometry, material );
instancedMesh.getMatrixAt( i, mesh.matrix );
mesh.matrix.decompose( mesh.position, mesh.quaternion, mesh.scale );
group.add( mesh );
}
group.copy( instancedMesh );
group.updateMatrixWorld(); // ensure correct world matrices of meshes
return group;
},
createMultiMaterialObject: function ( geometry, materials ) {
var group = new Group();
for ( var i = 0, l = materials.length; i < l; i ++ ) {
group.add( new Mesh( geometry, materials[ i ] ) );
}
return group;
},
detach: function ( child, parent, scene ) {
console.warn( 'THREE.SceneUtils: detach() has been deprecated. Use scene.attach( child ) instead.' );
scene.attach( child );
},
attach: function ( child, scene, parent ) {
console.warn( 'THREE.SceneUtils: attach() has been deprecated. Use parent.attach( child ) instead.' );
parent.attach( child );
}
};
export { SceneUtils };