import {
Uniform
} from '../../../src/Three';
export const FresnelShader: {
uniforms: {
mRefractionRatio: Uniform;
mFresnelBias: Uniform;
mFresnelPower: Uniform;
mFresnelScale: Uniform;
tCube: Uniform;
};
vertexShader: string;
fragmentShader: string;
};