three
Version:
JavaScript 3D library
48 lines (26 loc) • 593 B
JavaScript
/**
* Full-screen textured quad shader
*/
var CopyShader = {
uniforms: {
"tDiffuse": { value: null },
"opacity": { value: 1.0 }
},
vertexShader: [
"varying vec2 vUv;",
"void main() {",
" vUv = uv;",
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
"}"
].join( "\n" ),
fragmentShader: [
"uniform float opacity;",
"uniform sampler2D tDiffuse;",
"varying vec2 vUv;",
"void main() {",
" vec4 texel = texture2D( tDiffuse, vUv );",
" gl_FragColor = opacity * texel;",
"}"
].join( "\n" )
};
export { CopyShader };