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three

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JavaScript 3D library

54 lines (33 loc) 863 B
import { Vector3 } from "../../../build/three.module.js"; /** * Color correction */ var ColorCorrectionShader = { uniforms: { "tDiffuse": { value: null }, "powRGB": { value: new Vector3( 2, 2, 2 ) }, "mulRGB": { value: new Vector3( 1, 1, 1 ) }, "addRGB": { value: new Vector3( 0, 0, 0 ) } }, vertexShader: [ "varying vec2 vUv;", "void main() {", " vUv = uv;", " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "}" ].join( "\n" ), fragmentShader: [ "uniform sampler2D tDiffuse;", "uniform vec3 powRGB;", "uniform vec3 mulRGB;", "uniform vec3 addRGB;", "varying vec2 vUv;", "void main() {", " gl_FragColor = texture2D( tDiffuse, vUv );", " gl_FragColor.rgb = mulRGB * pow( ( gl_FragColor.rgb + addRGB ), powRGB );", "}" ].join( "\n" ) }; export { ColorCorrectionShader };