three
Version:
JavaScript 3D library
41 lines (35 loc) • 965 B
TypeScript
import {
Color,
MeshBasicMaterial,
ShaderMaterial,
Vector2,
Vector3,
WebGLRenderTarget
} from '../../../src/Three';
import { Pass } from './Pass';
export class UnrealBloomPass extends Pass {
constructor( resolution: Vector2, strength: number, radius: number, threshold: number );
resolution: Vector2;
strength: number;
radius: number;
threshold: number;
clearColor: Color;
renderTargetsHorizontal: WebGLRenderTarget[];
renderTargetsVertical: WebGLRenderTarget[];
nMips: number;
renderTargetBright: WebGLRenderTarget;
highPassUniforms: object;
materialHighPassFilter: ShaderMaterial;
separableBlurMaterials: ShaderMaterial[];
compositeMaterial: ShaderMaterial;
bloomTintColors: Vector3[];
copyUniforms: object;
materialCopy: ShaderMaterial;
oldClearColor: Color;
oldClearAlpha: number;
basic: MeshBasicMaterial;
fsQuad: object;
dispose(): void;
getSeperableBlurMaterial(): ShaderMaterial;
getCompositeMaterial(): ShaderMaterial;
}