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three

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JavaScript 3D library

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import { Pass } from "../postprocessing/Pass.js"; var RenderPass = function ( scene, camera, overrideMaterial, clearColor, clearAlpha ) { Pass.call( this ); this.scene = scene; this.camera = camera; this.overrideMaterial = overrideMaterial; this.clearColor = clearColor; this.clearAlpha = ( clearAlpha !== undefined ) ? clearAlpha : 0; this.clear = true; this.clearDepth = false; this.needsSwap = false; }; RenderPass.prototype = Object.assign( Object.create( Pass.prototype ), { constructor: RenderPass, render: function ( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) { var oldAutoClear = renderer.autoClear; renderer.autoClear = false; var oldClearColor, oldClearAlpha, oldOverrideMaterial; if ( this.overrideMaterial !== undefined ) { oldOverrideMaterial = this.scene.overrideMaterial; this.scene.overrideMaterial = this.overrideMaterial; } if ( this.clearColor ) { oldClearColor = renderer.getClearColor().getHex(); oldClearAlpha = renderer.getClearAlpha(); renderer.setClearColor( this.clearColor, this.clearAlpha ); } if ( this.clearDepth ) { renderer.clearDepth(); } renderer.setRenderTarget( this.renderToScreen ? null : readBuffer ); // TODO: Avoid using autoClear properties, see https://github.com/mrdoob/three.js/pull/15571#issuecomment-465669600 if ( this.clear ) renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil ); renderer.render( this.scene, this.camera ); if ( this.clearColor ) { renderer.setClearColor( oldClearColor, oldClearAlpha ); } if ( this.overrideMaterial !== undefined ) { this.scene.overrideMaterial = oldOverrideMaterial; } renderer.autoClear = oldAutoClear; } } ); export { RenderPass };