three
Version:
JavaScript 3D library
33 lines (27 loc) • 840 B
TypeScript
import {
Clock,
WebGLRenderer,
WebGLRenderTarget,
} from '../../../src/Three';
import { Pass } from './Pass';
import { ShaderPass } from './ShaderPass';
export class EffectComposer {
constructor( renderer: WebGLRenderer, renderTarget?: WebGLRenderTarget );
renderer: WebGLRenderer;
renderTarget1: WebGLRenderTarget;
renderTarget2: WebGLRenderTarget;
writeBuffer: WebGLRenderTarget;
readBuffer: WebGLRenderTarget;
passes: Pass[];
copyPass: ShaderPass;
clock: Clock;
renderToScreen: boolean;
swapBuffers(): void;
addPass( pass: Pass ): void;
insertPass( pass: Pass, index: number ): void;
isLastEnabledPass( passIndex: number ): boolean;
render( deltaTime?: number ): void;
reset( renderTarget?: WebGLRenderTarget ): void;
setSize( width: number, height: number ): void;
setPixelRatio( pixelRatio: number ): void;
}