three
Version:
JavaScript 3D library
85 lines (50 loc) • 1.85 kB
JavaScript
import { TempNode } from '../core/TempNode.js';
import { FloatNode } from '../inputs/FloatNode.js';
import { TextureCubeUVNode } from './TextureCubeUVNode.js';
import { ReflectNode } from '../accessors/ReflectNode.js';
import { NormalNode } from '../accessors/NormalNode.js';
function TextureCubeNode( value, uv, bias ) {
TempNode.call( this, 'v4' );
this.value = value;
this.radianceNode = new TextureCubeUVNode(
this.value,
uv || new ReflectNode( ReflectNode.VECTOR ),
// bias should be replaced in builder.context in build process
bias
);
this.irradianceNode = new TextureCubeUVNode(
this.value,
new NormalNode( NormalNode.WORLD ),
new FloatNode( 1 ).setReadonly( true )
);
}
TextureCubeNode.prototype = Object.create( TempNode.prototype );
TextureCubeNode.prototype.constructor = TextureCubeNode;
TextureCubeNode.prototype.nodeType = "TextureCube";
TextureCubeNode.prototype.generate = function ( builder, output ) {
if ( builder.isShader( 'fragment' ) ) {
builder.require( 'irradiance' );
if ( builder.context.bias ) {
builder.context.bias.setTexture( this.value );
}
var scopeNode = builder.slot === 'irradiance' ? this.irradianceNode : this.radianceNode;
return scopeNode.build( builder, output );
} else {
console.warn( "THREE.TextureCubeNode is not compatible with " + builder.shader + " shader." );
return builder.format( 'vec4( 0.0 )', this.getType( builder ), output );
}
};
TextureCubeNode.prototype.copy = function ( source ) {
TempNode.prototype.copy.call( this, source );
this.value = source.value;
return this;
};
TextureCubeNode.prototype.toJSON = function ( meta ) {
var data = this.getJSONNode( meta );
if ( ! data ) {
data = this.createJSONNode( meta );
data.value = this.value.toJSON( meta ).uuid;
}
return data;
};
export { TextureCubeNode };