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three

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JavaScript 3D library

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import { Color } from '../../../../build/three.module.js'; import { InputNode } from '../core/InputNode.js'; import { NodeUtils } from '../core/NodeUtils.js'; function ColorNode( color, g, b ) { InputNode.call( this, 'c' ); this.value = color instanceof Color ? color : new Color( color || 0, g, b ); } ColorNode.prototype = Object.create( InputNode.prototype ); ColorNode.prototype.constructor = ColorNode; ColorNode.prototype.nodeType = "Color"; NodeUtils.addShortcuts( ColorNode.prototype, 'value', [ 'r', 'g', 'b' ] ); ColorNode.prototype.generateReadonly = function ( builder, output, uuid, type/*, ns, needsUpdate */ ) { return builder.format( "vec3( " + this.r + ", " + this.g + ", " + this.b + " )", type, output ); }; ColorNode.prototype.copy = function ( source ) { InputNode.prototype.copy.call( this, source ); this.value.copy( source ); return this; }; ColorNode.prototype.toJSON = function ( meta ) { var data = this.getJSONNode( meta ); if ( ! data ) { data = this.createJSONNode( meta ); data.r = this.r; data.g = this.g; data.b = this.b; if ( this.readonly === true ) data.readonly = true; } return data; }; export { ColorNode };