three
Version:
JavaScript 3D library
70 lines (39 loc) • 1.37 kB
JavaScript
import {
Object3D,
Quaternion,
Vector3
} from "../../../build/three.module.js";
var Gyroscope = function () {
Object3D.call( this );
};
Gyroscope.prototype = Object.create( Object3D.prototype );
Gyroscope.prototype.constructor = Gyroscope;
Gyroscope.prototype.updateMatrixWorld = ( function () {
var translationObject = new Vector3();
var quaternionObject = new Quaternion();
var scaleObject = new Vector3();
var translationWorld = new Vector3();
var quaternionWorld = new Quaternion();
var scaleWorld = new Vector3();
return function updateMatrixWorld( force ) {
this.matrixAutoUpdate && this.updateMatrix();
// update matrixWorld
if ( this.matrixWorldNeedsUpdate || force ) {
if ( this.parent !== null ) {
this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );
this.matrixWorld.decompose( translationWorld, quaternionWorld, scaleWorld );
this.matrix.decompose( translationObject, quaternionObject, scaleObject );
this.matrixWorld.compose( translationWorld, quaternionObject, scaleWorld );
} else {
this.matrixWorld.copy( this.matrix );
}
this.matrixWorldNeedsUpdate = false;
force = true;
}
// update children
for ( var i = 0, l = this.children.length; i < l; i ++ ) {
this.children[ i ].updateMatrixWorld( force );
}
};
}() );
export { Gyroscope };