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three

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JavaScript 3D library

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import { Box3, Matrix3, Matrix4, Plane, Ray, Sphere, Vector3 } from '../../../src/Three'; export class OBB { center: Vector3; halfSize: Vector3; rotation: Matrix3; constructor( center: Vector3, halfSize: Vector3, rotation: Matrix3 ); set( center: Vector3, halfSize: Vector3, rotation: Matrix3 ): this; copy( obb: OBB ): this; clone(): OBB; getSize( result: Vector3 ): Vector3; clampPoint( point: Vector3, result: Vector3 ): Vector3; containsPoint( point: Vector3 ): boolean; intersectsBox3( box3: Box3 ): boolean; intersectsSphere( sphere: Sphere ): boolean; intersectsOBB( obb: OBB, epsilon: number ): boolean; intersectsPlane( plane: Plane ): boolean; intersectRay( ray: Ray, result: Vector3 ): Vector3 | null; intersectsRay( ray: Ray ): boolean; fromBox3( box3: Box3 ): this; equals( obb: OBB ): boolean; applyMatrix4( matrix: Matrix4 ): this; }