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JavaScript 3D library

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export class OBJLoader2Parser { constructor(); callbacks: { onProgress: Function; onAssetAvailable: Function; onError: Function; onLoad: Function; }; contentRef: Uint8Array; legacyMode: boolean; materials: object; materialPerSmoothingGroup: boolean; useOAsMesh: boolean; useIndices: boolean; disregardNormals: boolean; vertices: number[]; colors: number[]; normals: number[]; uvs: number[]; rawMesh: { objectName: string; groupName: string; activeMtlName: string; mtllibName: string; faceType: number; subGroups: object[]; subGroupInUse: object; smoothingGroup: { splitMaterials: boolean; normalized: boolean; real: boolean; }; counts: { doubleIndicesCount: number; faceCount: number; mtlCount: number; smoothingGroupCount: number; } }; inputObjectCount: number; outputObjectCount: number; globalCounts: { vertices: number; faces: number; doubleIndicesCount: number; lineByte: number; currentByte: number; totalBytes: number; }; logging: { enabled: boolean; debug: boolean; }; setMaterialPerSmoothingGroup( materialPerSmoothingGroup: boolean ): this; setUseOAsMesh( useOAsMesh: boolean ): this; setUseIndices( useIndices: boolean ): this; setDisregardNormals( disregardNormals: boolean ): this; setCallbackOnAssetAvailable( onAssetAvailable: Function ): this; setCallbackOnProgress( onProgress: Function ): this; setCallbackOnError( onError: Function ): this; setCallbackOnLoad( onLoad: Function ): this; setLogging( enabled: boolean, debug: boolean ): this; setMaterials( materials: Object ): void; execute( arrayBuffer: Uint8Array ): void; executeLegacy( text: string ): void; }