three
Version:
JavaScript 3D library
47 lines (41 loc) • 1.42 kB
TypeScript
import {
Color,
Group,
Loader,
LoadingManager,
Material,
Mesh,
Texture
} from '../../../src/Three';
export class TDSLoader extends Loader {
constructor( manager?: LoadingManager );
debug: boolean;
group: Group;
manager: LoadingManager;
materials: Material[];
meshes: Mesh[];
position: number;
load( url: string, onLoad: ( object: Group ) => void, onProgress?: ( event: ProgressEvent ) => void, onError?: ( event: ErrorEvent ) => void ): void;
parse( arraybuffer: ArrayBuffer, path: string ): Group;
debugMessage( message: object ): void;
endChunk( chunk: object ): void;
nextChunk( data: DataView, chunk: object ): void;
readByte( data: DataView ): number;
readChunk( data: DataView ): object;
readColor( data: DataView ): Color;
readDWord( data: DataView ): number;
readFaceArray( data: DataView, mesh: Mesh ): void;
readFile( arraybuffer: ArrayBuffer, path: string ): void;
readFloat( data: DataView ): number;
readInt( data: DataView ): number;
readMap( data: DataView, path: string ): Texture;
readMesh( data: DataView ): Mesh;
readMeshData( data: DataView, path: string ): void;
readMaterialEntry( data: DataView, path: string ): void;
readMaterialGroup( data: DataView ): object;
readNamedObject( data: DataView ): void;
readShort( data: DataView ): number;
readString( data: DataView, maxLength: number ): string;
readWord( data: DataView ): number;
resetPosition(): void;
}