three
Version:
JavaScript 3D library
46 lines (37 loc) • 1.64 kB
TypeScript
import {
Loader,
LoadingManager,
Object3D,
} from '../../../src/Three';
import { OBJLoader2Parser } from './obj2/OBJLoader2Parser';
import { MaterialHandler } from './obj2/shared/MaterialHandler';
import { MeshReceiver } from './obj2/shared/MeshReceiver';
export class OBJLoader2 extends Loader {
constructor( manager?: LoadingManager );
parser: OBJLoader2Parser;
modelName: string;
instanceNo: number;
path: string;
resourcePath: string;
baseObject3d: Object3D;
materialHandler: MaterialHandler;
meshReceiver: MeshReceiver;
setLogging( enabled: boolean, debug: boolean ): this;
setMaterialPerSmoothingGroup( materialPerSmoothingGroup: boolean ): this;
setUseOAsMesh( useOAsMesh: boolean ): this;
setUseIndices( useIndices: boolean ): this;
setDisregardNormals( disregardNormals: boolean ): this;
setModelName( modelName: string ): this;
setPath( path: string ): this;
setResourcePath( path: string ): this;
setBaseObject3d( baseObject3d: Object3D ): this;
addMaterials( materials: object, overrideExisting: boolean ): this;
setCallbackOnAssetAvailable( onAssetAvailable: Function ): this;
setCallbackOnProgress( onProgress: Function ): this;
setCallbackOnError( onError: Function ): this;
setCallbackOnLoad( onLoad: Function ): this;
setCallbackOnMeshAlter( onMeshAlter: Function ): this;
setCallbackOnLoadMaterials( onLoadMaterials: Function ): this;
load( url: string, onLoad: ( object3d: Object3D ) => void, onProgress?: ( event: ProgressEvent ) => void, onError?: ( event: ErrorEvent ) => void, onMeshAlter?: ( meshData: object ) => void ): void;
parse( content: ArrayBuffer | string ): Object3D;
}