three
Version:
JavaScript 3D library
33 lines (27 loc) • 1.68 kB
TypeScript
import {
AnimationClip,
FileLoader,
Loader,
LoadingManager,
SkinnedMesh
} from '../../../src/Three';
export interface MMDLoaderAnimationObject {
animation: AnimationClip;
mesh: SkinnedMesh;
}
export class MMDLoader extends Loader {
constructor( manager?: LoadingManager );
animationBuilder: object;
animationPath: string;
loader: FileLoader;
meshBuilder: object;
parser: object | null;
load( url: string, onLoad: ( mesh: SkinnedMesh ) => void, onProgress?: ( event: ProgressEvent ) => void, onError?: ( event: ErrorEvent ) => void ): void;
loadAnimation( url: string, object: SkinnedMesh | THREE.Camera, onLoad: ( object: SkinnedMesh | AnimationClip ) => void, onProgress?: ( event: ProgressEvent ) => void, onError?: ( event: ErrorEvent ) => void ): void;
loadPMD( url: string, onLoad: ( object: object ) => void, onProgress?: ( event: ProgressEvent ) => void, onError?: ( event: ErrorEvent ) => void ): void;
loadPMX( url: string, onLoad: ( object: object ) => void, onProgress?: ( event: ProgressEvent ) => void, onError?: ( event: ErrorEvent ) => void ): void;
loadVMD( url: string, onLoad: ( object: object ) => void, onProgress?: ( event: ProgressEvent ) => void, onError?: ( event: ErrorEvent ) => void ): void;
loadVPD( url: string, isUnicode: boolean, onLoad: ( object: object ) => void, onProgress?: ( event: ProgressEvent ) => void, onError?: ( event: ErrorEvent ) => void ): void;
loadWithAnimation( url: string, vmdUrl: string | string[], onLoad: ( object: MMDLoaderAnimationObject ) => void, onProgress?: ( event: ProgressEvent ) => void, onError?: ( event: ErrorEvent ) => void ): void;
setAnimationPath( animationPath: string ): this;
}