three
Version:
JavaScript 3D library
34 lines (28 loc) • 861 B
TypeScript
import {
CompressedTexture,
Loader,
LoadingManager,
WebGLRenderer
} from '../../../src/Three';
export class BasisTextureLoader extends Loader {
constructor( manager?: LoadingManager );
transcoderBinary: ArrayBuffer | null;
transcoderPath: string;
transcoderPending: Promise<void> | null;
workerConfig: {
format: number;
astcSupported: boolean;
etcSupported: boolean;
dxtSupported: boolean;
pvrtcSupported: boolean;
}
workerLimit: number;
workerNextTaskID: number;
workerPool: object[];
workerSourceURL: string;
detectSupport( renderer: WebGLRenderer ): this;
dispose(): void;
load( url: string, onLoad: ( texture: CompressedTexture ) => void, onProgress?: ( event: ProgressEvent ) => void, onError?: ( event: ErrorEvent ) => void ): void;
setTranscoderPath( path: string ): this;
setWorkerLimit( workerLimit: number ): this;
}