three
Version:
JavaScript 3D library
39 lines (33 loc) • 1.11 kB
TypeScript
import {
Camera,
Scene,
Vector2,
Vector4,
WebGLRenderer,
WebGLRenderTarget,
WebGLShadowMap
} from '../../../src/Three';
export interface OutlineEffectParameters {
defaultThickness?: number;
defaultColor?: number[];
defaultAlpha?: number;
defaultKeepAlive?: boolean;
}
export class OutlineEffect {
constructor( renderer: WebGLRenderer, parameters: OutlineEffectParameters );
enabled: boolean;
autoClear: boolean;
domElement: HTMLElement;
shadowMap: WebGLShadowMap;
clear( color?: boolean, depth?: boolean, stencil?: boolean ): void;
getPixelRatio(): number;
getSize( target: Vector2 ): Vector2;
render( scene: Scene, camera: Camera ): void;
renderOutline( scene: Scene, camera: Camera ): void;
setRenderTarget( renderTarget: WebGLRenderTarget | null ): void;
setPixelRatio( value: number ): void;
setScissor( x: Vector4 | number, y?: number, width?: number, height?: number ): void;
setScissorTest( enable: boolean ): void;
setSize( width: number, height: number, updateStyle?: boolean ): void;
setViewport( x: Vector4 | number, y?: number, width?: number, height?: number ): void;
}