three
Version:
JavaScript 3D library
47 lines (29 loc) • 995 B
JavaScript
console.warn( "THREE.PixelShader: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation." );
/**
* Pixelation shader
*/
THREE.PixelShader = {
uniforms: {
"tDiffuse": { value: null },
"resolution": { value: null },
"pixelSize": { value: 1. },
},
vertexShader: [
"varying highp vec2 vUv;",
"void main() {",
"vUv = uv;",
"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
"}"
].join( "\n" ),
fragmentShader: [
"uniform sampler2D tDiffuse;",
"uniform float pixelSize;",
"uniform vec2 resolution;",
"varying highp vec2 vUv;",
"void main(){",
"vec2 dxy = pixelSize / resolution;",
"vec2 coord = dxy * floor( vUv / dxy );",
"gl_FragColor = texture2D(tDiffuse, coord);",
"}"
].join( "\n" )
};