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three

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JavaScript 3D library

46 lines (26 loc) 887 B
console.warn( "THREE.CopyShader: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation." ); /** * Full-screen textured quad shader */ THREE.CopyShader = { uniforms: { "tDiffuse": { value: null }, "opacity": { value: 1.0 } }, vertexShader: [ "varying vec2 vUv;", "void main() {", " vUv = uv;", " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "}" ].join( "\n" ), fragmentShader: [ "uniform float opacity;", "uniform sampler2D tDiffuse;", "varying vec2 vUv;", "void main() {", " vec4 texel = texture2D( tDiffuse, vUv );", " gl_FragColor = opacity * texel;", "}" ].join( "\n" ) };