three
Version:
JavaScript 3D library
58 lines (32 loc) • 1.63 kB
JavaScript
console.warn( "THREE.SavePass: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation." );
THREE.SavePass = function ( renderTarget ) {
THREE.Pass.call( this );
if ( THREE.CopyShader === undefined )
console.error( "THREE.SavePass relies on THREE.CopyShader" );
var shader = THREE.CopyShader;
this.textureID = "tDiffuse";
this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
this.material = new THREE.ShaderMaterial( {
uniforms: this.uniforms,
vertexShader: shader.vertexShader,
fragmentShader: shader.fragmentShader
} );
this.renderTarget = renderTarget;
if ( this.renderTarget === undefined ) {
this.renderTarget = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBuffer: false } );
this.renderTarget.texture.name = "SavePass.rt";
}
this.needsSwap = false;
this.fsQuad = new THREE.Pass.FullScreenQuad( this.material );
};
THREE.SavePass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), {
constructor: THREE.SavePass,
render: function ( renderer, writeBuffer, readBuffer ) {
if ( this.uniforms[ this.textureID ] ) {
this.uniforms[ this.textureID ].value = readBuffer.texture;
}
renderer.setRenderTarget( this.renderTarget );
if ( this.clear ) renderer.clear();
this.fsQuad.render( renderer );
}
} );