three
Version:
JavaScript 3D library
78 lines (43 loc) • 2.06 kB
JavaScript
console.warn( "THREE.RenderPass: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation." );
THREE.RenderPass = function ( scene, camera, overrideMaterial, clearColor, clearAlpha ) {
THREE.Pass.call( this );
this.scene = scene;
this.camera = camera;
this.overrideMaterial = overrideMaterial;
this.clearColor = clearColor;
this.clearAlpha = ( clearAlpha !== undefined ) ? clearAlpha : 0;
this.clear = true;
this.clearDepth = false;
this.needsSwap = false;
};
THREE.RenderPass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), {
constructor: THREE.RenderPass,
render: function ( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {
var oldAutoClear = renderer.autoClear;
renderer.autoClear = false;
var oldClearColor, oldClearAlpha, oldOverrideMaterial;
if ( this.overrideMaterial !== undefined ) {
oldOverrideMaterial = this.scene.overrideMaterial;
this.scene.overrideMaterial = this.overrideMaterial;
}
if ( this.clearColor ) {
oldClearColor = renderer.getClearColor().getHex();
oldClearAlpha = renderer.getClearAlpha();
renderer.setClearColor( this.clearColor, this.clearAlpha );
}
if ( this.clearDepth ) {
renderer.clearDepth();
}
renderer.setRenderTarget( this.renderToScreen ? null : readBuffer );
// TODO: Avoid using autoClear properties, see https://github.com/mrdoob/three.js/pull/15571#issuecomment-465669600
if ( this.clear ) renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil );
renderer.render( this.scene, this.camera );
if ( this.clearColor ) {
renderer.setClearColor( oldClearColor, oldClearAlpha );
}
if ( this.overrideMaterial !== undefined ) {
this.scene.overrideMaterial = oldOverrideMaterial;
}
renderer.autoClear = oldAutoClear;
}
} );