three
Version:
JavaScript 3D library
55 lines (32 loc) • 1.67 kB
JavaScript
console.warn( "THREE.DotScreenPass: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation." );
THREE.DotScreenPass = function ( center, angle, scale ) {
THREE.Pass.call( this );
if ( THREE.DotScreenShader === undefined )
console.error( "THREE.DotScreenPass relies on THREE.DotScreenShader" );
var shader = THREE.DotScreenShader;
this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
if ( center !== undefined ) this.uniforms[ "center" ].value.copy( center );
if ( angle !== undefined ) this.uniforms[ "angle" ].value = angle;
if ( scale !== undefined ) this.uniforms[ "scale" ].value = scale;
this.material = new THREE.ShaderMaterial( {
uniforms: this.uniforms,
vertexShader: shader.vertexShader,
fragmentShader: shader.fragmentShader
} );
this.fsQuad = new THREE.Pass.FullScreenQuad( this.material );
};
THREE.DotScreenPass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), {
constructor: THREE.DotScreenPass,
render: function ( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {
this.uniforms[ "tDiffuse" ].value = readBuffer.texture;
this.uniforms[ "tSize" ].value.set( readBuffer.width, readBuffer.height );
if ( this.renderToScreen ) {
renderer.setRenderTarget( null );
this.fsQuad.render( renderer );
} else {
renderer.setRenderTarget( writeBuffer );
if ( this.clear ) renderer.clear();
this.fsQuad.render( renderer );
}
}
} );