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three

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JavaScript 3D library

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console.warn( "THREE.DotScreenPass: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation." ); THREE.DotScreenPass = function ( center, angle, scale ) { THREE.Pass.call( this ); if ( THREE.DotScreenShader === undefined ) console.error( "THREE.DotScreenPass relies on THREE.DotScreenShader" ); var shader = THREE.DotScreenShader; this.uniforms = THREE.UniformsUtils.clone( shader.uniforms ); if ( center !== undefined ) this.uniforms[ "center" ].value.copy( center ); if ( angle !== undefined ) this.uniforms[ "angle" ].value = angle; if ( scale !== undefined ) this.uniforms[ "scale" ].value = scale; this.material = new THREE.ShaderMaterial( { uniforms: this.uniforms, vertexShader: shader.vertexShader, fragmentShader: shader.fragmentShader } ); this.fsQuad = new THREE.Pass.FullScreenQuad( this.material ); }; THREE.DotScreenPass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), { constructor: THREE.DotScreenPass, render: function ( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) { this.uniforms[ "tDiffuse" ].value = readBuffer.texture; this.uniforms[ "tSize" ].value.set( readBuffer.width, readBuffer.height ); if ( this.renderToScreen ) { renderer.setRenderTarget( null ); this.fsQuad.render( renderer ); } else { renderer.setRenderTarget( writeBuffer ); if ( this.clear ) renderer.clear(); this.fsQuad.render( renderer ); } } } );