three
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JavaScript 3D library
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JavaScript
import { Sphere } from '../math/Sphere.js';
import { Vector3 } from '../math/Vector3.js';
import { BufferAttribute } from '../core/BufferAttribute.js';
import { BufferGeometry } from '../core/BufferGeometry.js';
import { FileLoader } from './FileLoader.js';
import { Loader } from './Loader.js';
import { InstancedBufferGeometry } from '../core/InstancedBufferGeometry.js';
import { InstancedBufferAttribute } from '../core/InstancedBufferAttribute.js';
/**
* @author mrdoob / http://mrdoob.com/
*/
function BufferGeometryLoader( manager ) {
Loader.call( this, manager );
}
BufferGeometryLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
constructor: BufferGeometryLoader,
load: function ( url, onLoad, onProgress, onError ) {
var scope = this;
var loader = new FileLoader( scope.manager );
loader.setPath( scope.path );
loader.load( url, function ( text ) {
onLoad( scope.parse( JSON.parse( text ) ) );
}, onProgress, onError );
},
parse: function ( json ) {
var geometry = json.isInstancedBufferGeometry ? new InstancedBufferGeometry() : new BufferGeometry();
var index = json.data.index;
if ( index !== undefined ) {
var typedArray = new TYPED_ARRAYS[ index.type ]( index.array );
geometry.setIndex( new BufferAttribute( typedArray, 1 ) );
}
var attributes = json.data.attributes;
for ( var key in attributes ) {
var attribute = attributes[ key ];
var typedArray = new TYPED_ARRAYS[ attribute.type ]( attribute.array );
var bufferAttributeConstr = attribute.isInstancedBufferAttribute ? InstancedBufferAttribute : BufferAttribute;
var bufferAttribute = new bufferAttributeConstr( typedArray, attribute.itemSize, attribute.normalized );
if ( attribute.name !== undefined ) bufferAttribute.name = attribute.name;
geometry.setAttribute( key, bufferAttribute );
}
var morphAttributes = json.data.morphAttributes;
if ( morphAttributes ) {
for ( var key in morphAttributes ) {
var attributeArray = morphAttributes[ key ];
var array = [];
for ( var i = 0, il = attributeArray.length; i < il; i ++ ) {
var attribute = attributeArray[ i ];
var typedArray = new TYPED_ARRAYS[ attribute.type ]( attribute.array );
var bufferAttribute = new BufferAttribute( typedArray, attribute.itemSize, attribute.normalized );
if ( attribute.name !== undefined ) bufferAttribute.name = attribute.name;
array.push( bufferAttribute );
}
geometry.morphAttributes[ key ] = array;
}
}
var morphTargetsRelative = json.data.morphTargetsRelative;
if ( morphTargetsRelative ) {
geometry.morphTargetsRelative = true;
}
var groups = json.data.groups || json.data.drawcalls || json.data.offsets;
if ( groups !== undefined ) {
for ( var i = 0, n = groups.length; i !== n; ++ i ) {
var group = groups[ i ];
geometry.addGroup( group.start, group.count, group.materialIndex );
}
}
var boundingSphere = json.data.boundingSphere;
if ( boundingSphere !== undefined ) {
var center = new Vector3();
if ( boundingSphere.center !== undefined ) {
center.fromArray( boundingSphere.center );
}
geometry.boundingSphere = new Sphere( center, boundingSphere.radius );
}
if ( json.name ) geometry.name = json.name;
if ( json.userData ) geometry.userData = json.userData;
return geometry;
}
} );
var TYPED_ARRAYS = {
Int8Array: Int8Array,
Uint8Array: Uint8Array,
// Workaround for IE11 pre KB2929437. See #11440
Uint8ClampedArray: typeof Uint8ClampedArray !== 'undefined' ? Uint8ClampedArray : Uint8Array,
Int16Array: Int16Array,
Uint16Array: Uint16Array,
Int32Array: Int32Array,
Uint32Array: Uint32Array,
Float32Array: Float32Array,
Float64Array: Float64Array
};
export { BufferGeometryLoader };