three
Version:
JavaScript 3D library
36 lines (29 loc) • 1.03 kB
TypeScript
import { Curve } from './Curve';
import { Geometry } from './../../core/Geometry';
import { Vector } from './../../math/Vector2';
export class CurvePath<T extends Vector> extends Curve<T> {
constructor();
curves: Curve<T>[];
autoClose: boolean;
add( curve: Curve<T> ): void;
checkConnection(): boolean;
closePath(): void;
getPoint( t: number ): T;
getLength(): number;
updateArcLengths(): void;
getCurveLengths(): number[];
getSpacedPoints( divisions?: number ): T[];
getPoints( divisions?: number ): T[];
/**
* @deprecated Use {@link Geometry#setFromPoints new THREE.Geometry().setFromPoints( points )} instead.
*/
createPointsGeometry( divisions: number ): Geometry;
/**
* @deprecated Use {@link Geometry#setFromPoints new THREE.Geometry().setFromPoints( points )} instead.
*/
createSpacedPointsGeometry( divisions: number ): Geometry;
/**
* @deprecated Use {@link Geometry#setFromPoints new THREE.Geometry().setFromPoints( points )} instead.
*/
createGeometry( points: T[] ): Geometry;
}