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three

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JavaScript 3D library

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import { Vector3 } from './../math/Vector3'; import { Color } from './../math/Color'; import { Vector2 } from './../math/Vector2'; import { Vector4 } from './../math/Vector4'; import { Box3 } from './../math/Box3'; import { Sphere } from './../math/Sphere'; import { Geometry } from './Geometry'; import { MorphTarget } from './Geometry'; /** * @see <a href="https://github.com/mrdoob/three.js/blob/master/src/core/DirectGeometry.js">src/core/DirectGeometry.js</a> */ export class DirectGeometry { constructor(); id: number; uuid: string; name: string; type: string; indices: number[]; vertices: Vector3[]; normals: Vector3[]; colors: Color[]; uvs: Vector2[]; uvs2: Vector2[]; groups: { start: number; materialIndex: number }[]; morphTargets: MorphTarget[]; skinWeights: Vector4[]; skinIndices: Vector4[]; boundingBox: Box3 | null; boundingSphere: Sphere | null; verticesNeedUpdate: boolean; normalsNeedUpdate: boolean; colorsNeedUpdate: boolean; uvsNeedUpdate: boolean; groupsNeedUpdate: boolean; computeBoundingBox(): void; computeBoundingSphere(): void; computeGroups( geometry: Geometry ): void; fromGeometry( geometry: Geometry ): DirectGeometry; dispose(): void; }