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three

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JavaScript 3D library

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// threejs.org/license (function(k,Ea){"object"===typeof exports&&"undefined"!==typeof module?Ea(exports):"function"===typeof define&&define.amd?define(["exports"],Ea):(k=k||self,Ea(k.THREE={}))})(this,function(k){function Ea(){}function t(a,b){this.x=a||0;this.y=b||0}function wa(){this.elements=[1,0,0,0,1,0,0,0,1];0<arguments.length&&console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")}function V(a,b,c,d,e,f,g,h,l,m){Object.defineProperty(this,"id",{value:pj++});this.uuid=L.generateUUID(); this.name="";this.image=void 0!==a?a:V.DEFAULT_IMAGE;this.mipmaps=[];this.mapping=void 0!==b?b:V.DEFAULT_MAPPING;this.wrapS=void 0!==c?c:1001;this.wrapT=void 0!==d?d:1001;this.magFilter=void 0!==e?e:1006;this.minFilter=void 0!==f?f:1008;this.anisotropy=void 0!==l?l:1;this.format=void 0!==g?g:1023;this.internalFormat=null;this.type=void 0!==h?h:1009;this.offset=new t(0,0);this.repeat=new t(1,1);this.center=new t(0,0);this.rotation=0;this.matrixAutoUpdate=!0;this.matrix=new wa;this.generateMipmaps= !0;this.premultiplyAlpha=!1;this.flipY=!0;this.unpackAlignment=4;this.encoding=void 0!==m?m:3E3;this.version=0;this.onUpdate=null}function ka(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1}function Ha(a,b,c){this.width=a;this.height=b;this.scissor=new ka(0,0,a,b);this.scissorTest=!1;this.viewport=new ka(0,0,a,b);c=c||{};this.texture=new V(void 0,c.mapping,c.wrapS,c.wrapT,c.magFilter,c.minFilter,c.format,c.type,c.anisotropy,c.encoding);this.texture.image={};this.texture.image.width= a;this.texture.image.height=b;this.texture.generateMipmaps=void 0!==c.generateMipmaps?c.generateMipmaps:!1;this.texture.minFilter=void 0!==c.minFilter?c.minFilter:1006;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.depthTexture=void 0!==c.depthTexture?c.depthTexture:null}function Zf(a,b,c){Ha.call(this,a,b,c);this.samples=4}function Aa(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._w=void 0!==d?d:1}function n(a,b, c){this.x=a||0;this.y=b||0;this.z=c||0}function P(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1];0<arguments.length&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}function Tb(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._order=d||Tb.DefaultOrder}function He(){this.mask=1}function F(){Object.defineProperty(this,"id",{value:qj++});this.uuid=L.generateUUID();this.name="";this.type="Object3D";this.parent=null;this.children=[];this.up=F.DefaultUp.clone(); var a=new n,b=new Tb,c=new Aa,d=new n(1,1,1);b._onChange(function(){c.setFromEuler(b,!1)});c._onChange(function(){b.setFromQuaternion(c,void 0,!1)});Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:a},rotation:{configurable:!0,enumerable:!0,value:b},quaternion:{configurable:!0,enumerable:!0,value:c},scale:{configurable:!0,enumerable:!0,value:d},modelViewMatrix:{value:new P},normalMatrix:{value:new wa}});this.matrix=new P;this.matrixWorld=new P;this.matrixAutoUpdate=F.DefaultMatrixAutoUpdate; this.matrixWorldNeedsUpdate=!1;this.layers=new He;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this.renderOrder=0;this.userData={}}function ob(){F.call(this);this.type="Scene";this.overrideMaterial=this.fog=this.environment=this.background=null;this.autoUpdate=!0;"undefined"!==typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}function Sa(a,b){this.min=void 0!==a?a:new n(Infinity,Infinity,Infinity);this.max=void 0!== b?b:new n(-Infinity,-Infinity,-Infinity)}function $f(a,b,c,d,e){var f;var g=0;for(f=a.length-3;g<=f;g+=3){Ub.fromArray(a,g);var h=e.x*Math.abs(Ub.x)+e.y*Math.abs(Ub.y)+e.z*Math.abs(Ub.z),l=b.dot(Ub),m=c.dot(Ub),u=d.dot(Ub);if(Math.max(-Math.max(l,m,u),Math.min(l,m,u))>h)return!1}return!0}function pb(a,b){this.center=void 0!==a?a:new n;this.radius=void 0!==b?b:0}function Vb(a,b){this.origin=void 0!==a?a:new n;this.direction=void 0!==b?b:new n(0,0,-1)}function Ta(a,b){this.normal=void 0!==a?a:new n(1, 0,0);this.constant=void 0!==b?b:0}function oa(a,b,c){this.a=void 0!==a?a:new n;this.b=void 0!==b?b:new n;this.c=void 0!==c?c:new n}function A(a,b,c){return void 0===b&&void 0===c?this.set(a):this.setRGB(a,b,c)}function ag(a,b,c){0>c&&(c+=1);1<c&&--c;return c<1/6?a+6*(b-a)*c:.5>c?b:c<2/3?a+6*(b-a)*(2/3-c):a}function bg(a){return.04045>a?.0773993808*a:Math.pow(.9478672986*a+.0521327014,2.4)}function cg(a){return.0031308>a?12.92*a:1.055*Math.pow(a,.41666)-.055}function Bc(a,b,c,d,e,f){this.a=a;this.b= b;this.c=c;this.normal=d&&d.isVector3?d:new n;this.vertexNormals=Array.isArray(d)?d:[];this.color=e&&e.isColor?e:new A;this.vertexColors=Array.isArray(e)?e:[];this.materialIndex=void 0!==f?f:0}function K(){Object.defineProperty(this,"id",{value:rj++});this.uuid=L.generateUUID();this.name="";this.type="Material";this.fog=!0;this.blending=1;this.side=0;this.vertexColors=this.flatShading=!1;this.opacity=1;this.transparent=!1;this.blendSrc=204;this.blendDst=205;this.blendEquation=100;this.blendEquationAlpha= this.blendDstAlpha=this.blendSrcAlpha=null;this.depthFunc=3;this.depthWrite=this.depthTest=!0;this.stencilWriteMask=255;this.stencilFunc=519;this.stencilRef=0;this.stencilFuncMask=255;this.stencilZPass=this.stencilZFail=this.stencilFail=7680;this.stencilWrite=!1;this.clippingPlanes=null;this.clipShadows=this.clipIntersection=!1;this.shadowSide=null;this.colorWrite=!0;this.precision=null;this.polygonOffset=!1;this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.dithering=!1;this.alphaTest=0;this.premultipliedAlpha= !1;this.toneMapped=this.visible=!0;this.userData={};this.version=0}function Oa(a){K.call(this);this.type="MeshBasicMaterial";this.color=new A(16777215);this.lightMap=this.map=null;this.lightMapIntensity=1;this.aoMap=null;this.aoMapIntensity=1;this.envMap=this.alphaMap=this.specularMap=null;this.combine=0;this.reflectivity=1;this.refractionRatio=.98;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.morphTargets=this.skinning=!1;this.setValues(a)} function M(a,b,c){if(Array.isArray(a))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.name="";this.array=a;this.itemSize=b;this.count=void 0!==a?a.length/b:0;this.normalized=!0===c;this.usage=35044;this.updateRange={offset:0,count:-1};this.version=0}function Bd(a,b,c){M.call(this,new Int8Array(a),b,c)}function Cd(a,b,c){M.call(this,new Uint8Array(a),b,c)}function Dd(a,b,c){M.call(this,new Uint8ClampedArray(a),b,c)}function Ed(a,b,c){M.call(this,new Int16Array(a), b,c)}function Wb(a,b,c){M.call(this,new Uint16Array(a),b,c)}function Fd(a,b,c){M.call(this,new Int32Array(a),b,c)}function Xb(a,b,c){M.call(this,new Uint32Array(a),b,c)}function y(a,b,c){M.call(this,new Float32Array(a),b,c)}function Gd(a,b,c){M.call(this,new Float64Array(a),b,c)}function xh(){this.vertices=[];this.normals=[];this.colors=[];this.uvs=[];this.uvs2=[];this.groups=[];this.morphTargets={};this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.groupsNeedUpdate= this.uvsNeedUpdate=this.colorsNeedUpdate=this.normalsNeedUpdate=this.verticesNeedUpdate=!1}function yh(a){if(0===a.length)return-Infinity;for(var b=a[0],c=1,d=a.length;c<d;++c)a[c]>b&&(b=a[c]);return b}function C(){Object.defineProperty(this,"id",{value:sj+=2});this.uuid=L.generateUUID();this.name="";this.type="BufferGeometry";this.index=null;this.attributes={};this.morphAttributes={};this.morphTargetsRelative=!1;this.groups=[];this.boundingSphere=this.boundingBox=null;this.drawRange={start:0,count:Infinity}; this.userData={}}function S(a,b){F.call(this);this.type="Mesh";this.geometry=void 0!==a?a:new C;this.material=void 0!==b?b:new Oa;this.updateMorphTargets()}function zh(a,b,c,d,e,f,g,h){if(null===(1===b.side?d.intersectTriangle(g,f,e,!0,h):d.intersectTriangle(e,f,g,2!==b.side,h)))return null;Ie.copy(h);Ie.applyMatrix4(a.matrixWorld);b=c.ray.origin.distanceTo(Ie);return b<c.near||b>c.far?null:{distance:b,point:Ie.clone(),object:a}}function Je(a,b,c,d,e,f,g,h,l,m,u,p){Yb.fromBufferAttribute(e,m);Zb.fromBufferAttribute(e, u);$b.fromBufferAttribute(e,p);e=a.morphTargetInfluences;if(b.morphTargets&&f&&e){Ke.set(0,0,0);Le.set(0,0,0);Me.set(0,0,0);for(var x=0,r=f.length;x<r;x++){var k=e[x],v=f[x];0!==k&&(dg.fromBufferAttribute(v,m),eg.fromBufferAttribute(v,u),fg.fromBufferAttribute(v,p),g?(Ke.addScaledVector(dg,k),Le.addScaledVector(eg,k),Me.addScaledVector(fg,k)):(Ke.addScaledVector(dg.sub(Yb),k),Le.addScaledVector(eg.sub(Zb),k),Me.addScaledVector(fg.sub($b),k)))}Yb.add(Ke);Zb.add(Le);$b.add(Me)}if(a=zh(a,b,c,d,Yb,Zb, $b,Hd))h&&(Cc.fromBufferAttribute(h,m),Dc.fromBufferAttribute(h,u),Ec.fromBufferAttribute(h,p),a.uv=oa.getUV(Hd,Yb,Zb,$b,Cc,Dc,Ec,new t)),l&&(Cc.fromBufferAttribute(l,m),Dc.fromBufferAttribute(l,u),Ec.fromBufferAttribute(l,p),a.uv2=oa.getUV(Hd,Yb,Zb,$b,Cc,Dc,Ec,new t)),h=new Bc(m,u,p),oa.getNormal(Yb,Zb,$b,h.normal),a.face=h;return a}function N(){Object.defineProperty(this,"id",{value:tj+=2});this.uuid=L.generateUUID();this.name="";this.type="Geometry";this.vertices=[];this.colors=[];this.faces=[]; this.faceVertexUvs=[[]];this.morphTargets=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.groupsNeedUpdate=this.lineDistancesNeedUpdate=this.colorsNeedUpdate=this.normalsNeedUpdate=this.uvsNeedUpdate=this.verticesNeedUpdate=this.elementsNeedUpdate=!1}function Fc(a){var b={},c;for(c in a){b[c]={};for(var d in a[c]){var e=a[c][d];e&&(e.isColor||e.isMatrix3||e.isMatrix4||e.isVector2||e.isVector3||e.isVector4||e.isTexture)? b[c][d]=e.clone():Array.isArray(e)?b[c][d]=e.slice():b[c][d]=e}}return b}function va(a){for(var b={},c=0;c<a.length;c++){var d=Fc(a[c]),e;for(e in d)b[e]=d[e]}return b}function Ba(a){K.call(this);this.type="ShaderMaterial";this.defines={};this.uniforms={};this.vertexShader="void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}";this.fragmentShader="void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}";this.linewidth=1;this.wireframe=!1;this.wireframeLinewidth= 1;this.morphNormals=this.morphTargets=this.skinning=this.clipping=this.lights=this.fog=!1;this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1};this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]};this.index0AttributeName=void 0;this.uniformsNeedUpdate=!1;void 0!==a&&(void 0!==a.attributes&&console.error("THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead."),this.setValues(a))}function db(){F.call(this);this.type="Camera";this.matrixWorldInverse= new P;this.projectionMatrix=new P;this.projectionMatrixInverse=new P}function aa(a,b,c,d){db.call(this);this.type="PerspectiveCamera";this.fov=void 0!==a?a:50;this.zoom=1;this.near=void 0!==c?c:.1;this.far=void 0!==d?d:2E3;this.focus=10;this.aspect=void 0!==b?b:1;this.view=null;this.filmGauge=35;this.filmOffset=0;this.updateProjectionMatrix()}function Gc(a,b,c,d){F.call(this);this.type="CubeCamera";var e=new aa(90,1,a,b);e.up.set(0,-1,0);e.lookAt(new n(1,0,0));this.add(e);var f=new aa(90,1,a,b);f.up.set(0, -1,0);f.lookAt(new n(-1,0,0));this.add(f);var g=new aa(90,1,a,b);g.up.set(0,0,1);g.lookAt(new n(0,1,0));this.add(g);var h=new aa(90,1,a,b);h.up.set(0,0,-1);h.lookAt(new n(0,-1,0));this.add(h);var l=new aa(90,1,a,b);l.up.set(0,-1,0);l.lookAt(new n(0,0,1));this.add(l);var m=new aa(90,1,a,b);m.up.set(0,-1,0);m.lookAt(new n(0,0,-1));this.add(m);d=d||{format:1022,magFilter:1006,minFilter:1006};this.renderTarget=new Db(c,d);this.renderTarget.texture.name="CubeCamera";this.update=function(a,b){null===this.parent&& this.updateMatrixWorld();var c=a.getRenderTarget(),d=this.renderTarget,p=d.texture.generateMipmaps;d.texture.generateMipmaps=!1;a.setRenderTarget(d,0);a.render(b,e);a.setRenderTarget(d,1);a.render(b,f);a.setRenderTarget(d,2);a.render(b,g);a.setRenderTarget(d,3);a.render(b,h);a.setRenderTarget(d,4);a.render(b,l);d.texture.generateMipmaps=p;a.setRenderTarget(d,5);a.render(b,m);a.setRenderTarget(c)};this.clear=function(a,b,c,d){for(var e=a.getRenderTarget(),f=this.renderTarget,g=0;6>g;g++)a.setRenderTarget(f, g),a.clear(b,c,d);a.setRenderTarget(e)}}function Db(a,b,c){Number.isInteger(b)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),b=c);Ha.call(this,a,a,b)}function ac(a,b,c,d,e,f,g,h,l,m,u,p){V.call(this,null,f,g,h,l,m,d,e,u,p);this.image={data:a||null,width:b||1,height:c||1};this.magFilter=void 0!==l?l:1003;this.minFilter=void 0!==m?m:1003;this.flipY=this.generateMipmaps=!1;this.unpackAlignment=1;this.needsUpdate=!0}function Hc(a,b, c,d,e,f){this.planes=[void 0!==a?a:new Ta,void 0!==b?b:new Ta,void 0!==c?c:new Ta,void 0!==d?d:new Ta,void 0!==e?e:new Ta,void 0!==f?f:new Ta]}function Ah(){function a(e,f){!1!==c&&(d(e,f),b.requestAnimationFrame(a))}var b=null,c=!1,d=null;return{start:function(){!0!==c&&null!==d&&(b.requestAnimationFrame(a),c=!0)},stop:function(){c=!1},setAnimationLoop:function(a){d=a},setContext:function(a){b=a}}}function uj(a,b){function c(b,c){var d=b.array,e=b.usage,f=a.createBuffer();a.bindBuffer(c,f);a.bufferData(c, d,e);b.onUploadCallback();c=5126;d instanceof Float32Array?c=5126:d instanceof Float64Array?console.warn("THREE.WebGLAttributes: Unsupported data buffer format: Float64Array."):d instanceof Uint16Array?c=5123:d instanceof Int16Array?c=5122:d instanceof Uint32Array?c=5125:d instanceof Int32Array?c=5124:d instanceof Int8Array?c=5120:d instanceof Uint8Array&&(c=5121);return{buffer:f,type:c,bytesPerElement:d.BYTES_PER_ELEMENT,version:b.version}}var d=b.isWebGL2,e=new WeakMap;return{get:function(a){a.isInterleavedBufferAttribute&& (a=a.data);return e.get(a)},remove:function(b){b.isInterleavedBufferAttribute&&(b=b.data);var c=e.get(b);c&&(a.deleteBuffer(c.buffer),e.delete(b))},update:function(b,g){b.isInterleavedBufferAttribute&&(b=b.data);var f=e.get(b);if(void 0===f)e.set(b,c(b,g));else if(f.version<b.version){var l=b.array,m=b.updateRange;a.bindBuffer(g,f.buffer);-1===m.count?a.bufferSubData(g,0,l):(d?a.bufferSubData(g,m.offset*l.BYTES_PER_ELEMENT,l,m.offset,m.count):a.bufferSubData(g,m.offset*l.BYTES_PER_ELEMENT,l.subarray(m.offset, m.offset+m.count)),m.count=-1);f.version=b.version}}}}function Id(a,b,c,d){N.call(this);this.type="PlaneGeometry";this.parameters={width:a,height:b,widthSegments:c,heightSegments:d};this.fromBufferGeometry(new bc(a,b,c,d));this.mergeVertices()}function bc(a,b,c,d){C.call(this);this.type="PlaneBufferGeometry";this.parameters={width:a,height:b,widthSegments:c,heightSegments:d};a=a||1;b=b||1;var e=a/2,f=b/2;c=Math.floor(c)||1;d=Math.floor(d)||1;var g=c+1,h=d+1,l=a/c,m=b/d,u=[],p=[],k=[],r=[];for(a=0;a< h;a++){var q=a*m-f;for(b=0;b<g;b++)p.push(b*l-e,-q,0),k.push(0,0,1),r.push(b/c),r.push(1-a/d)}for(a=0;a<d;a++)for(b=0;b<c;b++)e=b+g*(a+1),f=b+1+g*(a+1),h=b+1+g*a,u.push(b+g*a,e,h),u.push(e,f,h);this.setIndex(u);this.setAttribute("position",new y(p,3));this.setAttribute("normal",new y(k,3));this.setAttribute("uv",new y(r,2))}function vj(a,b,c,d){function e(a,c){b.buffers.color.setClear(a.r,a.g,a.b,c,d)}var f=new A(0),g=0,h,l,m=null,u=0,p=null;return{getClearColor:function(){return f},setClearColor:function(a, b){f.set(a);g=void 0!==b?b:1;e(f,g)},getClearAlpha:function(){return g},setClearAlpha:function(a){g=a;e(f,g)},render:function(b,d,k,v){d=d.background;k=a.xr;(k=k.getSession&&k.getSession())&&"additive"===k.environmentBlendMode&&(d=null);null===d?e(f,g):d&&d.isColor&&(e(d,1),v=!0);(a.autoClear||v)&&a.clear(a.autoClearColor,a.autoClearDepth,a.autoClearStencil);if(d&&(d.isCubeTexture||d.isWebGLCubeRenderTarget||306===d.mapping)){void 0===l&&(l=new S(new Jd(1,1,1),new Ba({type:"BackgroundCubeMaterial", uniforms:Fc(eb.cube.uniforms),vertexShader:eb.cube.vertexShader,fragmentShader:eb.cube.fragmentShader,side:1,depthTest:!1,depthWrite:!1,fog:!1})),l.geometry.deleteAttribute("normal"),l.geometry.deleteAttribute("uv"),l.onBeforeRender=function(a,b,c){this.matrixWorld.copyPosition(c.matrixWorld)},Object.defineProperty(l.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),c.update(l));v=d.isWebGLCubeRenderTarget?d.texture:d;l.material.uniforms.envMap.value=v;l.material.uniforms.flipEnvMap.value= v.isCubeTexture?-1:1;if(m!==d||u!==v.version||p!==a.toneMapping)l.material.needsUpdate=!0,m=d,u=v.version,p=a.toneMapping;b.unshift(l,l.geometry,l.material,0,0,null)}else if(d&&d.isTexture){void 0===h&&(h=new S(new bc(2,2),new Ba({type:"BackgroundMaterial",uniforms:Fc(eb.background.uniforms),vertexShader:eb.background.vertexShader,fragmentShader:eb.background.fragmentShader,side:0,depthTest:!1,depthWrite:!1,fog:!1})),h.geometry.deleteAttribute("normal"),Object.defineProperty(h.material,"map",{get:function(){return this.uniforms.t2D.value}}), c.update(h));h.material.uniforms.t2D.value=d;!0===d.matrixAutoUpdate&&d.updateMatrix();h.material.uniforms.uvTransform.value.copy(d.matrix);if(m!==d||u!==d.version||p!==a.toneMapping)h.material.needsUpdate=!0,m=d,u=d.version,p=a.toneMapping;b.unshift(h,h.geometry,h.material,0,0,null)}}}}function wj(a,b,c,d){var e=d.isWebGL2,f;this.setMode=function(a){f=a};this.render=function(b,d){a.drawArrays(f,b,d);c.update(d,f)};this.renderInstances=function(d,h,l,m){if(0!==m){if(e){d=a;var g="drawArraysInstanced"}else if(d= b.get("ANGLE_instanced_arrays"),g="drawArraysInstancedANGLE",null===d){console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");return}d[g](f,h,l,m);c.update(l,f,m)}}}function xj(a,b,c){function d(b){if("highp"===b){if(0<a.getShaderPrecisionFormat(35633,36338).precision&&0<a.getShaderPrecisionFormat(35632,36338).precision)return"highp";b="mediump"}return"mediump"===b&&0<a.getShaderPrecisionFormat(35633,36337).precision&& 0<a.getShaderPrecisionFormat(35632,36337).precision?"mediump":"lowp"}var e,f="undefined"!==typeof WebGL2RenderingContext&&a instanceof WebGL2RenderingContext||"undefined"!==typeof WebGL2ComputeRenderingContext&&a instanceof WebGL2ComputeRenderingContext,g=void 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c=this.cache;Pa(c,b)||(a.uniform3iv(this.addr,b),Ia(c, b))}function Wj(a,b){var c=this.cache;Pa(c,b)||(a.uniform4iv(this.addr,b),Ia(c,b))}function Xj(a,b){var c=this.cache;c[0]!==b&&(a.uniform1ui(this.addr,b),c[0]=b)}function Yj(a){switch(a){case 5126:return Gj;case 35664:return Hj;case 35665:return Ij;case 35666:return Jj;case 35674:return Kj;case 35675:return Lj;case 35676:return Mj;case 5124:case 35670:return Tj;case 35667:case 35671:return Uj;case 35668:case 35672:return Vj;case 35669:case 35673:return Wj;case 5125:return Xj;case 35678:case 36198:case 36298:case 36306:case 35682:return Nj; case 35679:case 36299:case 36307:return Qj;case 35680:case 36300:case 36308:case 36293:return Sj;case 36289:case 36303:case 36311:case 36292:return Oj}}function Zj(a,b){a.uniform1fv(this.addr,b)}function ak(a,b){a.uniform1iv(this.addr,b)}function bk(a,b){a.uniform2iv(this.addr,b)}function ck(a,b){a.uniform3iv(this.addr,b)}function dk(a,b){a.uniform4iv(this.addr,b)}function 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