UNPKG

three

Version:

JavaScript 3D library

52 lines (35 loc) 977 B
export default /* glsl */` #define MATCAP varying vec3 vViewPosition; #ifndef FLAT_SHADED varying vec3 vNormal; #endif #include <common> #include <uv_pars_vertex> #include <displacementmap_pars_vertex> #include <fog_pars_vertex> #include <morphtarget_pars_vertex> #include <skinning_pars_vertex> #include <logdepthbuf_pars_vertex> #include <clipping_planes_pars_vertex> void main() { #include <uv_vertex> #include <beginnormal_vertex> #include <morphnormal_vertex> #include <skinbase_vertex> #include <skinnormal_vertex> #include <defaultnormal_vertex> #ifndef FLAT_SHADED // Normal computed with derivatives when FLAT_SHADED vNormal = normalize( transformedNormal ); #endif #include <begin_vertex> #include <morphtarget_vertex> #include <skinning_vertex> #include <displacementmap_vertex> #include <project_vertex> #include <logdepthbuf_vertex> #include <clipping_planes_vertex> #include <fog_vertex> vViewPosition = - mvPosition.xyz; } `;