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three

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JavaScript 3D library

52 lines (43 loc) 1.12 kB
export default /* glsl */` #define LAMBERT varying vec3 vLightFront; varying vec3 vIndirectFront; #ifdef DOUBLE_SIDED varying vec3 vLightBack; varying vec3 vIndirectBack; #endif #include <common> #include <uv_pars_vertex> #include <uv2_pars_vertex> #include <envmap_pars_vertex> #include <bsdfs> #include <lights_pars_begin> #include <color_pars_vertex> #include <fog_pars_vertex> #include <morphtarget_pars_vertex> #include <skinning_pars_vertex> #include <shadowmap_pars_vertex> #include <logdepthbuf_pars_vertex> #include <clipping_planes_pars_vertex> void main() { #include <uv_vertex> #include <uv2_vertex> #include <color_vertex> #include <beginnormal_vertex> #include <morphnormal_vertex> #include <skinbase_vertex> #include <skinnormal_vertex> #include <defaultnormal_vertex> #include <begin_vertex> #include <morphtarget_vertex> #include <skinning_vertex> #include <project_vertex> #include <logdepthbuf_vertex> #include <clipping_planes_vertex> #include <worldpos_vertex> #include <envmap_vertex> #include <lights_lambert_vertex> #include <shadowmap_vertex> #include <fog_vertex> } `;