three
Version:
JavaScript 3D library
34 lines (24 loc) • 729 B
JavaScript
export default /* glsl */`
uniform vec3 referencePosition;
uniform float nearDistance;
uniform float farDistance;
varying vec3 vWorldPosition;
void main () {
vec4 diffuseColor = vec4( 1.0 );
float dist = length( vWorldPosition - referencePosition );
dist = ( dist - nearDistance ) / ( farDistance - nearDistance );
dist = saturate( dist ); // clamp to [ 0, 1 ]
gl_FragColor = packDepthToRGBA( dist );
}
`;