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three

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JavaScript 3D library

34 lines (24 loc) 729 B
export default /* glsl */` #define DISTANCE uniform vec3 referencePosition; uniform float nearDistance; uniform float farDistance; varying vec3 vWorldPosition; #include <common> #include <packing> #include <uv_pars_fragment> #include <map_pars_fragment> #include <alphamap_pars_fragment> #include <clipping_planes_pars_fragment> void main () { #include <clipping_planes_fragment> vec4 diffuseColor = vec4( 1.0 ); #include <map_fragment> #include <alphamap_fragment> #include <alphatest_fragment> float dist = length( vWorldPosition - referencePosition ); dist = ( dist - nearDistance ) / ( farDistance - nearDistance ); dist = saturate( dist ); // clamp to [ 0, 1 ] gl_FragColor = packDepthToRGBA( dist ); } `;