three
Version:
JavaScript 3D library
59 lines (50 loc) • 1.41 kB
TypeScript
import { Material } from './../materials/Material';
import { LoaderHandler } from './FileLoader';
// Loaders //////////////////////////////////////////////////////////////////////////////////
/**
* Base class for implementing loaders.
*
* Events:
* load
* Dispatched when the image has completed loading
* content — loaded image
*
* error
*
* Dispatched when the image can't be loaded
* message — error message
*/
export class Loader {
constructor();
/**
* Will be called when load starts.
* The default is a function with empty body.
*/
onLoadStart: () => void;
/**
* Will be called while load progresses.
* The default is a function with empty body.
*/
onLoadProgress: () => void;
/**
* Will be called when load completes.
* The default is a function with empty body.
*/
onLoadComplete: () => void;
/**
* default — null.
* If set, assigns the crossOrigin attribute of the image to the value of crossOrigin, prior to starting the load.
*/
crossOrigin: string;
/**
* @deprecated Use THREE.LoaderUtils.extractUrlBase() instead.
*/
extractUrlBase(url: string): string;
initMaterials(materials: Material[], texturePath: string): Material[];
createMaterial(
m: Material,
texturePath: string,
crossOrigin?: string
): boolean;
static Handlers: LoaderHandler;
}