three
Version:
JavaScript 3D library
29 lines (25 loc) • 834 B
TypeScript
import { LoadingManager } from './LoadingManager';
/**
* A loader for loading an image.
* Unlike other loaders, this one emits events instead of using predefined callbacks. So if you're interested in getting notified when things happen, you need to add listeners to the object.
*/
export class ImageLoader {
constructor(manager?: LoadingManager);
manager: LoadingManager;
crossOrigin: string;
withCredentials: string;
path: string;
/**
* Begin loading from url
* @param url
*/
load(
url: string,
onLoad?: (image: HTMLImageElement) => void,
onProgress?: (event: ProgressEvent) => void,
onError?: (event: ErrorEvent) => void
): HTMLImageElement;
setCrossOrigin(crossOrigin: string): ImageLoader;
setWithCredentials(value: string): ImageLoader;
setPath(value: string): ImageLoader;
}