three
Version:
JavaScript 3D library
55 lines (32 loc) • 1.32 kB
JavaScript
/**
* @author WestLangley / http://github.com/WestLangley
*/
import { Color } from '../math/Color.js';
import { Vector3 } from '../math/Vector3.js';
import { LightProbe } from './LightProbe.js';
function HemisphereLightProbe( skyColor, groundColor, intensity ) {
LightProbe.call( this, undefined, intensity );
var color1 = new Color().set( skyColor );
var color2 = new Color().set( groundColor );
var sky = new Vector3( color1.r, color1.g, color1.b );
var ground = new Vector3( color2.r, color2.g, color2.b );
// without extra factor of PI in the shader, should = 1 / Math.sqrt( Math.PI );
var c0 = Math.sqrt( Math.PI );
var c1 = c0 * Math.sqrt( 0.75 );
this.sh.coefficients[ 0 ].copy( sky ).add( ground ).multiplyScalar( c0 );
this.sh.coefficients[ 1 ].copy( sky ).sub( ground ).multiplyScalar( c1 );
}
HemisphereLightProbe.prototype = Object.assign( Object.create( LightProbe.prototype ), {
constructor: HemisphereLightProbe,
isHemisphereLightProbe: true,
copy: function ( source ) { // modifying colors not currently supported
LightProbe.prototype.copy.call( this, source );
return this;
},
toJSON: function ( meta ) {
var data = LightProbe.prototype.toJSON.call( this, meta );
// data.sh = this.sh.toArray(); // todo
return data;
}
} );
export { HemisphereLightProbe };