three
Version:
JavaScript 3D library
48 lines (34 loc) • 887 B
TypeScript
import { Camera, EventDispatcher, Vector3 } from '../../../src/Three';
export class TrackballControls extends EventDispatcher {
constructor(object: Camera, domElement?: HTMLElement);
object: Camera;
domElement: HTMLElement;
// API
enabled: boolean;
screen: {left: number; top: number; width: number; height: number};
rotateSpeed: number;
zoomSpeed: number;
panSpeed: number;
noRotate: boolean;
noZoom: boolean;
noPan: boolean;
noRoll: boolean;
staticMoving: boolean;
dynamicDampingFactor: number;
minDistance: number;
maxDistance: number;
keys: number[];
target: Vector3;
position0: Vector3;
target0: Vector3;
up0: Vector3;
update(): void;
reset(): void;
dispose(): void;
checkDistances(): void;
zoomCamera(): void;
panCamera(): void;
rotateCamera(): void;
handleResize(): void;
handleEvent(event: any): void;
}