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three

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JavaScript 3D library

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// threejs.org/license (function(k,ta){"object"===typeof exports&&"undefined"!==typeof module?ta(exports):"function"===typeof define&&define.amd?define(["exports"],ta):(k=k||self,ta(k.THREE={}))})(this,function(k){function ta(){}function C(a,b){this.x=a||0;this.y=b||0}function ma(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._w=void 0!==d?d:1}function n(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0}function na(){this.elements=[1,0,0,0,1,0,0,0,1];0<arguments.length&&console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")} function Y(a,b,c,d,e,f,g,h,l,m){Object.defineProperty(this,"id",{value:Yf++});this.uuid=O.generateUUID();this.name="";this.image=void 0!==a?a:Y.DEFAULT_IMAGE;this.mipmaps=[];this.mapping=void 0!==b?b:Y.DEFAULT_MAPPING;this.wrapS=void 0!==c?c:1001;this.wrapT=void 0!==d?d:1001;this.magFilter=void 0!==e?e:1006;this.minFilter=void 0!==f?f:1008;this.anisotropy=void 0!==l?l:1;this.format=void 0!==g?g:1023;this.type=void 0!==h?h:1009;this.offset=new C(0,0);this.repeat=new C(1,1);this.center=new C(0,0);this.rotation= 0;this.matrixAutoUpdate=!0;this.matrix=new na;this.generateMipmaps=!0;this.premultiplyAlpha=!1;this.flipY=!0;this.unpackAlignment=4;this.encoding=void 0!==m?m:3E3;this.version=0;this.onUpdate=null}function W(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1}function Sa(a,b,c){this.width=a;this.height=b;this.scissor=new W(0,0,a,b);this.scissorTest=!1;this.viewport=new W(0,0,a,b);c=c||{};this.texture=new Y(void 0,void 0,c.wrapS,c.wrapT,c.magFilter,c.minFilter,c.format,c.type,c.anisotropy, c.encoding);this.texture.generateMipmaps=void 0!==c.generateMipmaps?c.generateMipmaps:!1;this.texture.minFilter=void 0!==c.minFilter?c.minFilter:1006;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.depthTexture=void 0!==c.depthTexture?c.depthTexture:null}function ce(a,b,c){Sa.call(this,a,b,c);this.samples=4}function rb(a,b,c){Sa.call(this,a,b,c)}function sb(a,b,c,d,e,f,g,h,l,m,q,p){Y.call(this,null,f,g,h,l,m,d,e,q,p);this.image= {data:a,width:b,height:c};this.magFilter=void 0!==l?l:1003;this.minFilter=void 0!==m?m:1003;this.flipY=this.generateMipmaps=!1;this.unpackAlignment=1}function Ga(a,b){this.min=void 0!==a?a:new n(Infinity,Infinity,Infinity);this.max=void 0!==b?b:new n(-Infinity,-Infinity,-Infinity)}function Ta(a,b){this.center=void 0!==a?a:new n;this.radius=void 0!==b?b:0}function Ua(a,b){this.normal=void 0!==a?a:new n(1,0,0);this.constant=void 0!==b?b:0}function yd(a,b,c,d,e,f){this.planes=[void 0!==a?a:new Ua,void 0!== b?b:new Ua,void 0!==c?c:new Ua,void 0!==d?d:new Ua,void 0!==e?e:new Ua,void 0!==f?f:new Ua]}function P(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1];0<arguments.length&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}function Rb(a){var b={},c;for(c in a){b[c]={};for(var d in a[c]){var e=a[c][d];e&&(e.isColor||e.isMatrix3||e.isMatrix4||e.isVector2||e.isVector3||e.isVector4||e.isTexture)?b[c][d]=e.clone():Array.isArray(e)?b[c][d]=e.slice():b[c][d]= e}}return b}function ya(a){for(var b={},c=0;c<a.length;c++){var d=Rb(a[c]),e;for(e in d)b[e]=d[e]}return b}function A(a,b,c){return void 0===b&&void 0===c?this.set(a):this.setRGB(a,b,c)}function de(){function a(e,f){!1!==c&&(d(e,f),b.requestAnimationFrame(a))}var b=null,c=!1,d=null;return{start:function(){!0!==c&&null!==d&&(b.requestAnimationFrame(a),c=!0)},stop:function(){c=!1},setAnimationLoop:function(a){d=a},setContext:function(a){b=a}}}function Zf(a){function b(b,c){var d=b.array,e=b.dynamic? 35048:35044,h=a.createBuffer();a.bindBuffer(c,h);a.bufferData(c,d,e);b.onUploadCallback();c=5126;d instanceof Float32Array?c=5126:d instanceof Float64Array?console.warn("THREE.WebGLAttributes: Unsupported data buffer format: Float64Array."):d instanceof Uint16Array?c=5123:d instanceof Int16Array?c=5122:d instanceof Uint32Array?c=5125:d instanceof Int32Array?c=5124:d instanceof Int8Array?c=5120:d instanceof Uint8Array&&(c=5121);return{buffer:h,type:c,bytesPerElement:d.BYTES_PER_ELEMENT,version:b.version}} var c=new WeakMap;return{get:function(a){a.isInterleavedBufferAttribute&&(a=a.data);return c.get(a)},remove:function(b){b.isInterleavedBufferAttribute&&(b=b.data);var d=c.get(b);d&&(a.deleteBuffer(d.buffer),c.delete(b))},update:function(d,e){d.isInterleavedBufferAttribute&&(d=d.data);var f=c.get(d);if(void 0===f)c.set(d,b(d,e));else if(f.version<d.version){var g=d,h=g.array,l=g.updateRange;a.bindBuffer(e,f.buffer);!1===g.dynamic?a.bufferData(e,h,35044):-1===l.count?a.bufferSubData(e,0,h):0===l.count? console.error("THREE.WebGLObjects.updateBuffer: dynamic THREE.BufferAttribute marked as needsUpdate but updateRange.count is 0, ensure you are using set methods or updating 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{position:{configurable:!0,enumerable:!0,value:a},rotation:{configurable:!0,enumerable:!0,value:b},quaternion:{configurable:!0,enumerable:!0,value:c},scale:{configurable:!0,enumerable:!0,value:d},modelViewMatrix:{value:new P},normalMatrix:{value:new na}});this.matrix=new P;this.matrixWorld=new P;this.matrixAutoUpdate=D.DefaultMatrixAutoUpdate;this.matrixWorldNeedsUpdate=!1;this.layers=new ee;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this.renderOrder=0;this.userData= {}}function K(){Object.defineProperty(this,"id",{value:ag+=2});this.uuid=O.generateUUID();this.name="";this.type="Geometry";this.vertices=[];this.colors=[];this.faces=[];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.groupsNeedUpdate=this.lineDistancesNeedUpdate=this.colorsNeedUpdate=this.normalsNeedUpdate=this.uvsNeedUpdate=this.verticesNeedUpdate=this.elementsNeedUpdate= !1}function H(a,b,c){if(Array.isArray(a))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.name="";this.array=a;this.itemSize=b;this.count=void 0!==a?a.length/b:0;this.normalized=!0===c;this.dynamic=!1;this.updateRange={offset:0,count:-1};this.version=0}function Ac(a,b,c){H.call(this,new Int8Array(a),b,c)}function Bc(a,b,c){H.call(this,new Uint8Array(a),b,c)}function Cc(a,b,c){H.call(this,new Uint8ClampedArray(a),b,c)}function Dc(a,b,c){H.call(this,new Int16Array(a), b,c)}function ub(a,b,c){H.call(this,new Uint16Array(a),b,c)}function Ec(a,b,c){H.call(this,new Int32Array(a),b,c)}function vb(a,b,c){H.call(this,new Uint32Array(a),b,c)}function E(a,b,c){H.call(this,new Float32Array(a),b,c)}function Fc(a,b,c){H.call(this,new Float64Array(a),b,c)}function Ve(){this.vertices=[];this.normals=[];this.colors=[];this.uvs=[];this.uvs2=[];this.groups=[];this.morphTargets={};this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.groupsNeedUpdate= this.uvsNeedUpdate=this.colorsNeedUpdate=this.normalsNeedUpdate=this.verticesNeedUpdate=!1}function We(a){if(0===a.length)return-Infinity;for(var b=a[0],c=1,d=a.length;c<d;++c)a[c]>b&&(b=a[c]);return b}function B(){Object.defineProperty(this,"id",{value:bg+=2});this.uuid=O.generateUUID();this.name="";this.type="BufferGeometry";this.index=null;this.attributes={};this.morphAttributes={};this.groups=[];this.boundingSphere=this.boundingBox=null;this.drawRange={start:0,count:Infinity};this.userData={}} function Tb(a,b,c,d,e,f){K.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};this.fromBufferGeometry(new wb(a,b,c,d,e,f));this.mergeVertices()}function wb(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,k,ua,pa,I){var r=f/ua,u=g/pa,w=f/2,y=g/2,z=k/2;g=ua+1;var G=pa+1,ha=f=0,S,x,F=new n;for(x=0;x<G;x++){var C=x*u-y;for(S=0;S<g;S++)F[a]=(S*r-w)*d,F[b]=C*e,F[c]=z,m.push(F.x,F.y,F.z),F[a]=0,F[b]=0,F[c]=0<k?1:-1,q.push(F.x,F.y,F.z),p.push(S/ ua),p.push(1-x/pa),f+=1}for(x=0;x<pa;x++)for(S=0;S<ua;S++)a=v+S+g*(x+1),b=v+(S+1)+g*(x+1),c=v+(S+1)+g*x,l.push(v+S+g*x,a,c),l.push(a,b,c),ha+=6;h.addGroup(t,ha,I);t+=ha;v+=f}B.call(this);this.type="BoxBufferGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};var h=this;a=a||1;b=b||1;c=c||1;d=Math.floor(d)||1;e=Math.floor(e)||1;f=Math.floor(f)||1;var l=[],m=[],q=[],p=[],v=0,t=0;g("z","y","x",-1,-1,c,b,a,f,e,0);g("z","y","x",1,-1,c,b,-a,f,e,1);g("x", "z","y",1,1,a,c,b,d,f,2);g("x","z","y",1,-1,a,c,-b,d,f,3);g("x","y","z",1,-1,a,b,c,d,e,4);g("x","y","z",-1,-1,a,b,-c,d,e,5);this.setIndex(l);this.addAttribute("position",new E(m,3));this.addAttribute("normal",new E(q,3));this.addAttribute("uv",new E(p,2))}function Gc(a,b,c,d){K.call(this);this.type="PlaneGeometry";this.parameters={width:a,height:b,widthSegments:c,heightSegments:d};this.fromBufferGeometry(new yb(a,b,c,d));this.mergeVertices()}function yb(a,b,c,d){B.call(this);this.type="PlaneBufferGeometry"; this.parameters={width:a,height:b,widthSegments:c,heightSegments:d};a=a||1;b=b||1;var e=a/2,f=b/2;c=Math.floor(c)||1;d=Math.floor(d)||1;var g=c+1,h=d+1,l=a/c,m=b/d,q=[],p=[],v=[],t=[];for(a=0;a<h;a++){var k=a*m-f;for(b=0;b<g;b++)p.push(b*l-e,-k,0),v.push(0,0,1),t.push(b/c),t.push(1-a/d)}for(a=0;a<d;a++)for(b=0;b<c;b++)e=b+g*(a+1),f=b+1+g*(a+1),h=b+1+g*a,q.push(b+g*a,e,h),q.push(e,f,h);this.setIndex(q);this.addAttribute("position",new E(p,3));this.addAttribute("normal",new E(v,3));this.addAttribute("uv", new E(t,2))}function Q(){Object.defineProperty(this,"id",{value:cg++});this.uuid=O.generateUUID();this.name="";this.type="Material";this.lights=this.fog=!0;this.blending=1;this.side=0;this.vertexTangents=this.flatShading=!1;this.vertexColors=0;this.opacity=1;this.transparent=!1;this.blendSrc=204;this.blendDst=205;this.blendEquation=100;this.blendEquationAlpha=this.blendDstAlpha=this.blendSrcAlpha=null;this.depthFunc=3;this.depthWrite=this.depthTest=!0;this.clippingPlanes=null;this.clipShadows=this.clipIntersection= !1;this.shadowSide=null;this.colorWrite=!0;this.precision=null;this.polygonOffset=!1;this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.dithering=!1;this.alphaTest=0;this.premultipliedAlpha=!1;this.visible=!0;this.userData={};this.needsUpdate=!0}function ea(a){Q.call(this);this.type="ShaderMaterial";this.defines={};this.uniforms={};this.vertexShader="void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}";this.fragmentShader="void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}"; this.linewidth=1;this.wireframe=!1;this.wireframeLinewidth=1;this.morphNormals=this.morphTargets=this.skinning=this.clipping=this.lights=this.fog=!1;this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1};this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]};this.index0AttributeName=void 0;this.uniformsNeedUpdate=!1;void 0!==a&&(void 0!==a.attributes&&console.error("THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead."),this.setValues(a))} function zb(a,b){this.origin=void 0!==a?a:new n;this.direction=void 0!==b?b:new n}function ra(a,b,c){this.a=void 0!==a?a:new n;this.b=void 0!==b?b:new n;this.c=void 0!==c?c:new n}function Ca(a){Q.call(this);this.type="MeshBasicMaterial";this.color=new A(16777215);this.lightMap=this.map=null;this.lightMapIntensity=1;this.aoMap=null;this.aoMapIntensity=1;this.envMap=this.alphaMap=this.specularMap=null;this.combine=0;this.reflectivity=1;this.refractionRatio=.98;this.wireframe=!1;this.wireframeLinewidth= 1;this.wireframeLinejoin=this.wireframeLinecap="round";this.lights=this.morphTargets=this.skinning=!1;this.setValues(a)}function qa(a,b){D.call(this);this.type="Mesh";this.geometry=void 0!==a?a:new B;this.material=void 0!==b?b:new Ca({color:16777215*Math.random()});this.drawMode=0;this.updateMorphTargets()}function dg(a,b,c,d){function e(a,c){b.buffers.color.setClear(a.r,a.g,a.b,c,d)}var f=new A(0),g=0,h,l,m=null,q=0;return{getClearColor:function(){return f},setClearColor:function(a,b){f.set(a);g= void 0!==b?b:1;e(f,g)},getClearAlpha:function(){return g},setClearAlpha:function(a){g=a;e(f,g)},render:function(b,d,t,k){d=d.background;t=a.vr;(t=t.getSession&&t.getSession())&&"additive"===t.environmentBlendMode&&(d=null);null===d?(e(f,g),m=null,q=0):d&&d.isColor&&(e(d,1),k=!0,m=null,q=0);(a.autoClear||k)&&a.clear(a.autoClearColor,a.autoClearDepth,a.autoClearStencil);if(d&&(d.isCubeTexture||d.isWebGLRenderTargetCube)){void 0===l&&(l=new qa(new wb(1,1,1),new ea({type:"BackgroundCubeMaterial",uniforms:Rb(Va.cube.uniforms), vertexShader:Va.cube.vertexShader,fragmentShader:Va.cube.fragmentShader,side:1,depthTest:!1,depthWrite:!1,fog:!1})),l.geometry.removeAttribute("normal"),l.geometry.removeAttribute("uv"),l.onBeforeRender=function(a,b,c){this.matrixWorld.copyPosition(c.matrixWorld)},Object.defineProperty(l.material,"map",{get:function(){return this.uniforms.tCube.value}}),c.update(l));k=d.isWebGLRenderTargetCube?d.texture:d;l.material.uniforms.tCube.value=k;l.material.uniforms.tFlip.value=d.isWebGLRenderTargetCube? 1:-1;if(m!==d||q!==k.version)l.material.needsUpdate=!0,m=d,q=k.version;b.unshift(l,l.geometry,l.material,0,0,null)}else if(d&&d.isTexture){void 0===h&&(h=new qa(new yb(2,2),new ea({type:"BackgroundMaterial",uniforms:Rb(Va.background.uniforms),vertexShader:Va.background.vertexShader,fragmentShader:Va.background.fragmentShader,side:0,depthTest:!1,depthWrite:!1,fog:!1})),h.geometry.removeAttribute("normal"),Object.defineProperty(h.material,"map",{get:function(){return this.uniforms.t2D.value}}),c.update(h)); h.material.uniforms.t2D.value=d;!0===d.matrixAutoUpdate&&d.updateMatrix();h.material.uniforms.uvTransform.value.copy(d.matrix);if(m!==d||q!==d.version)h.material.needsUpdate=!0,m=d,q=d.version;b.unshift(h,h.geometry,h.material,0,0,null)}}}}function eg(a,b,c,d){var e;this.setMode=function(a){e=a};this.render=function(b,d){a.drawArrays(e,b,d);c.update(d,e)};this.renderInstances=function(f,g,h){if(d.isWebGL2)var l=a;else if(l=b.get("ANGLE_instanced_arrays"),null===l){console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays."); return}l[d.isWebGL2?"drawArraysInstanced":"drawArraysInstancedANGLE"](e,g,h,f.maxInstancedCount);c.update(h,e,f.maxInstancedCount)}}function fg(a,b,c){function d(b){if("highp"===b){if(0<a.getShaderPrecisionFormat(35633,36338).precision&&0<a.getShaderPrecisionFormat(35632,36338).precision)return"highp";b="mediump"}return"mediump"===b&&0<a.getShaderPrecisionFormat(35633,36337).precision&&0<a.getShaderPrecisionFormat(35632,36337).precision?"mediump":"lowp"}var e,f="undefined"!==typeof WebGL2RenderingContext&& a instanceof WebGL2RenderingContext,g=void 0!==c.precision?c.precision:"highp",h=d(g);h!==g&&(console.warn("THREE.WebGLRenderer:",g,"not supported, using",h,"instead."),g=h);c=!0===c.logarithmicDepthBuffer;h=a.getParameter(34930);var l=a.getParameter(35660),m=a.getParameter(3379),q=a.getParameter(34076),p=a.getParameter(34921),v=a.getParameter(36347),t=a.getParameter(36348),k=a.getParameter(36349),u=0<l,w=f||!!b.get("OES_texture_float"),n=u&&w,x=f?a.getParameter(36183):0;return{isWebGL2:f,getMaxAnisotropy:function(){if(void 0!== e)return e;var c=b.get("EXT_texture_filter_anisotropic");return e=null!==c?a.getParameter(c.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0},getMaxPrecision:d,precision:g,logarithmicDepthBuffer:c,maxTextures:h,maxVertexTextures:l,maxTextureSize:m,maxCubemapSize:q,maxAttributes:p,maxVertexUniforms:v,maxVaryings:t,maxFragmentUniforms:k,vertexTextures:u,floatFragmentTextures:w,floatVertexTextures:n,maxSamples:x}}function gg(){function a(){m.value!==d&&(m.value=d,m.needsUpdate=0<e);c.numPlanes=e;c.numIntersection= 0}function b(a,b,d,e){var f=null!==a?a.length:0,g=null;if(0!==f){g=m.value;if(!0!==e||null===g){e=d+4*f;b=b.matrixWorldInverse;l.getNormalMatrix(b);if(null===g||g.length<e)g=new Float32Array(e);for(e=0;e!==f;++e,d+=4)h.copy(a[e]).applyMatrix4(b,l),h.normal.toArray(g,d),g[d+3]=h.constant}m.value=g;m.needsUpdate=!0}c.numPlanes=f;return g}var c=this,d=null,e=0,f=!1,g=!1,h=new Ua,l=new na,m={value:null,needsUpdate:!1};this.uniform=m;this.numIntersection=this.numPlanes=0;this.init=function(a,c,g){var h= 0!==a.length||c||0!==e||f;f=c;d=b(a,g,0);e=a.length;return h};this.beginShadows=function(){g=!0;b(null)};this.endShadows=function(){g=!1;a()};this.setState=function(c,h,l,k,r,u){if(!f||null===c||0===c.length||g&&!l)g?b(null):a();else{l=g?0:e;var q=4*l,p=r.clippingState||null;m.value=p;p=b(c,k,q,u);for(c=0;c!==q;++c)p[c]=d[c];r.clippingState=p;this.numIntersection=h?this.numPlanes:0;this.numPlanes+=l}}}function hg(a){var b={};return{get:function(c){if(void 0!==b[c])return b[c];switch(c){case "WEBGL_depth_texture":var d= a.getExtension("WEBGL_depth_texture")||a.getExtension("MOZ_WEBGL_depth_texture")||a.getExtension("WEBKIT_WEBGL_depth_texture");break;case "EXT_texture_filter_anisotropic":d=a.getExtension("EXT_texture_filter_anisotropic")||a.getExtension("MOZ_EXT_texture_filter_anisotropic")||a.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case "WEBGL_compressed_texture_s3tc":d=a.getExtension("WEBGL_compressed_texture_s3tc")||a.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||a.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc"); break;case "WEBGL_compressed_texture_pvrtc":d=a.getExtension("WEBGL_compressed_texture_pvrtc")||a.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:d=a.getExtension(c)}null===d&&console.warn("THREE.WebGLRenderer: "+c+" extension not supported.");return b[c]=d}}}function ig(a,b,c){function d(a){var g=a.target;a=e[g.id];null!==a.index&&b.remove(a.index);for(var l in a.attributes)b.remove(a.attributes[l]);g.removeEventListener("dispose",d);delete e[g.id];if(l=f[a.id])b.remove(l),delete f[a.id]; c.memory.geometries--}var e={},f={};return{get:function(a,b){var f=e[b.id];if(f)return 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"#define USE_EMISSIVEMAP":"",f.bumpMap?"#define USE_BUMPMAP":"",f.normalMap?"#define USE_NORMALMAP":"",f.normalMap&&f.objectSpaceNormalMap?"#define OBJECTSPACE_NORMALMAP":"",f.specularMap?"#define USE_SPECULARMAP":"",f.roughnessMap?"#define USE_ROUGHNESSMAP":"",f.metalnessMap?"#define USE_METALNESSMAP":"",f.alphaMap?"#define USE_ALPHAMAP":"",f.vertexTangents?"#define USE_TANGENT":"",f.vertexColors?"#define USE_COLOR":"",f.gradientMap?"#define USE_GRADIENTMAP":"",f.flatShading?"#define FLAT_SHADED": "",f.doubleSided?"#define DOUBLE_SIDED":"",f.flipSided?"#define FLIP_SIDED":"",f.shadowMapEnabled?"#define USE_SHADOWMAP":"",f.shadowMapEnabled?"#define "+v:"",f.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",f.physicallyCorrectLights?"#define PHYSICALLY_CORRECT_LIGHTS":"",f.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",f.logarithmicDepthBuffer&&(g.isWebGL2||b.get("EXT_frag_depth"))?"#define USE_LOGDEPTHBUF_EXT":"",f.envMap&&(g.isWebGL2||b.get("EXT_shader_texture_lod"))?"#define TEXTURE_LOD_EXT": "","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;",0!==f.toneMapping?"#define TONE_MAPPING":"",0!==f.toneMapping?R.tonemapping_pars_fragment:"",0!==f.toneMapping?Rg("toneMapping",f.toneMapping):"",f.dithering?"#define DITHERING":"",f.outputEncoding||f.mapEncoding||f.matcapEncoding||f.envMapEncoding||f.emissiveMapEncoding?R.encodings_pars_fragment:"",f.mapEncoding?zd("mapTexelToLinear",f.mapEncoding):"",f.matcapEncoding?zd("matcapTexelToLinear",f.matcapEncoding):"",f.envMapEncoding?zd("envMapTexelToLinear", f.envMapEncoding):"",f.emissiveMapEncoding?zd("emissiveMapTexelToLinear",f.emissiveMapEncoding):"",f.outputEncoding?Qg("linearToOutputTexel",f.outputEncoding):"",f.depthPacking?"#define DEPTH_PACKING "+d.depthPacking:"","\n"].filter(Hc).join("\n"));q=ie(q);q=mf(q,f);q=nf(q,f);p=ie(p);p=mf(p,f);p=nf(p,f);q=of(q);p=of(p);g.isWebGL2&&!d.isRawShaderMaterial&&(g=!1,v=/^\s*#version\s+300\s+es\s*\n/,d.isShaderMaterial&&null!==q.match(v)&&null!==p.match(v)&&(g=!0,q=q.replace(v,""),p=p.replace(v,"")),m="#version 300 es\n\n#define attribute in\n#define varying out\n#define texture2D texture\n"+ m,b=["#version 300 es\n\n#define varying in",g?"":"out highp vec4 pc_fragColor;",g?"":"#define gl_FragColor pc_fragColor","#define gl_FragDepthEXT gl_FragDepth\n#define texture2D texture\n#define textureCube texture\n#define texture2DProj textureProj\n#define texture2DLodEXT textureLod\n#define texture2DProjLodEXT textureProjLod\n#define textureCubeLodEXT textureLod\n#define texture2DGradEXT textureGrad\n#define texture2DProjGradEXT textureProjGrad\n#define textureCubeGradEXT textureGrad"].join("\n")+ "\n"+b);p=b+p;q=kf(l,35633,m+q,a.debug.checkShaderErrors);p=kf(l,35632,p,a.debug.checkShaderErrors);l.attachShader(y,q);l.attachShader(y,p);void 0!==d.index0AttributeName?l.bindAttribLocation(y,0,d.index0AttributeName):!0===f.morphTargets&&l.bindAttribLocation(y,0,"position");l.linkProgram(y);if(a.debug.checkShaderErrors){a=l.getProgramInfoLog(y).trim();f=l.getShaderInfoLog(q).trim();g=l.getShaderInfoLog(p).trim();k=v=!0;if(!1===l.getProgramParameter(y,35714))v=!1,console.error("THREE.WebGLProgram: shader error: ", l.getError(),"35715",l.getProgramParameter(y,35715),"gl.getProgramInfoLog",a,f,g);else if(""!==a)console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",a);else if(""===f||""===g)k=!1;k&&(this.diagnostics={runnable:v,material:d,programLog:a,vertexShader:{log:f,prefix:m},fragmentShader:{log:g,prefix:b}})}l.deleteShader(q);l.deleteShader(p);var F;this.getUniforms=function(){void 0===F&&(F=new ib(l,y,h));return F};var G;this.getAttributes=function(){if(void 0===G){for(var a={},b=l.getProgramParameter(y, 35721),c=0;c<b;c++){var d=l.getActiveAttrib(y,c).name;a[d]=l.getAttribLocation(y,d)}G=a}return G};this.destroy=function(){l.deleteProgram(y);this.program=void 0};Object.defineProperties(this,{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");return this.getAttributes()}}});this.name=e.name;this.id=Vg++;this.code=c;this.usedTimes= 1;this.program=y;this.vertexShader=q;this.fragmentShader=p;return this}function Wg(a,b,c,d){function e(a,b){if(a)a.isTexture?c=a.encoding:a.isWebGLRenderTarget&&(console.warn("THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead."),c=a.texture.encoding);else var c=3E3;3E3===c&&b&&(c=3007);return c}var f=[],g={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distanceRGBA",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert", MeshPhongMaterial:"phong",MeshToonMaterial:"phong",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",MeshMatcapMaterial:"matcap",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points",ShadowMaterial:"shadow",SpriteMaterial:"sprite"},h="precision supportsVertexTextures map mapEncoding matcap matcapEncoding envMap envMapMode envMapEncoding lightMap aoMap emissiveMap emissiveMapEncoding bumpMap normalMap objectSpaceNormalMap displacementMap specularMap roughnessMap metalnessMap gradientMap alphaMap combine vertexColors vertexTangents fog useFog fogExp flatShading sizeAttenuation logarithmicDepthBuffer skinning maxBones useVertexTexture morphTargets morphNormals maxMorphTargets maxMorphNormals premultipliedAlpha numDirLights numPointLights numSpotLights numHemiLights numRectAreaLights shadowMapEnabled shadowMapType toneMapping physicallyCorrectLights alphaTest doubleSided flipSided numClippingPlanes numClipIntersection depthPacking dithering".split(" "); this.getParameters=function(b,d,f,h,v,k,r){var l=g[b.type];if(r.isSkinnedMesh){var m=r.skeleton.bones;if(c.floatVertexTextures)m=1024;else{var q=Math.min(Math.floor((c.maxVertexUniforms-20)/4),m.length);q<m.length?(console.warn("THREE.WebGLRenderer: Skeleton has "+m.length+" bones. This GPU supports "+q+"."),m=0):m=q}}else m=0;q=c.precision;null!==b.precision&&(q=c.getMaxPrecision(b.precision),q!==b.precision&&console.warn("THREE.WebGLProgram.getParameters:",b.precision,"not supported, using",q,"instead.")); var p=a.getRenderTarget();return{shaderID:l,precision:q,supportsVertexTextures:c.vertexTextures,outputEncoding:e(p?p.texture:null,a.gammaOutput),map:!!b.map,mapEncoding:e(b.map,a.gammaInput),matcap:!!b.matcap,matcapEncoding:e(b.matcap,a.gammaInput),envMap:!!b.envMap,envMapMode:b.envMap&&b.envMap.mapping,envMapEncoding:e(b.envMap,a.gammaInput),envMapCubeUV:!!b.envMap&&(306===b.envMap.mapping||307===b.envMap.mapping),lightMap:!!b.lightMap,aoMap:!!b.aoMap,emissiveMap:!!b.emissiveMap,emissiveMapEncoding:e(b.emissiveMap, a.gammaInput),bumpMap:!!b.bumpMap,normalMap:!!b.normalMap,objectSpaceNormalMap:1===b.normalMapType,displacementMap:!!b.displacementMap,roughnessMap:!!b.roughnessMap,metalnessMap:!!b.metalnessMap,specularMap:!!b.specularMap,alphaMap:!!b.alphaMap,gradientMap:!!b.gradientMap,combine:b.combine,vertexTangents:b.normalMap&&b.vertexTangents,vertexColors:b.vertexColors,fog:!!h,useFog:b.fog,fogExp:h&&h.isFogExp2,flatShading:b.flatShading,sizeAttenuation:b.sizeAttenuation,logarithmicDepthBuffer:c.logarithmicDepthBuffer, skinning:b.skinning&&0<m,maxBones:m,useVertexTexture:c.floatVertexTextures,morphTargets:b.morphTargets,morphNormals:b.morphNormals,maxMorphTargets:a.maxMorphTargets,maxMorphNormals:a.maxMorphNormals,numDirLights:d.directional.length,numPointLights:d.point.length,numSpotLights:d.spot.length,numRectAreaLights:d.rectArea.length,numHemiLights:d.hemi.length,numClippingPlanes:v,numClipIntersection:k,dithering:b.dithering,shadowMapEnabled:a.shadowMap.enabled&&r.receiveShadow&&0<f.length,shadowMapType:a.shadowMap.type, toneMapping:a.toneMapping,physicallyCorrectLights:a.physicallyCorrectLights,premultipliedAlpha:b.premultipliedAlpha,alphaTest:b.alphaTest,doubleSided:2===b.side,flipSided:1===b.side,depthPacking:void 0!==b.depthPacking?b.depthPacking:!1}};this.getProgramCode=function(b,c){var d=[];c.shaderID?d.push(c.shaderID):(d.push(b.fragmentShader),d.push(b.vertexShader));if(void 0!==b.defines)for(var e in b.defines)d.push(e),d.push(b.defines[e]);for(e=0;e<h.length;e++)d.push(c[h[e]]);d.push(b.onBeforeCompile.toString()); d.push(a.gammaOutput);d.push(a.gammaFactor);return d.join()};this.acquireProgram=function(e,g,h,p){for(var l,m=0,q=f.length;m<q;m++){var k=f[m];if(k.code===p){l=k;++l.usedTimes;break}}void 0===l&&(l=new Ug(a,b,p,e,g,h,c,d),f.push(l));return l};this.releaseProgram=function(a){if(0===--a.usedTimes){var b=f.indexOf(a);f[b]=f[f.length-1];f.pop();a.destroy()}};this.programs=f}function Xg(){var a=new WeakMap;return{get:function(b){var c=a.get(b);void 0===c&&(c={},a.set(b,c));return c},remove:function(b){a.delete(b)}, update:function(b,c,d){a.get(b)[c]=d},dispose:function(){a=new WeakMap}}}function Yg(a,b){return a.groupOrder!==b.groupOrder?a.groupOrder-b.groupOrder:a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:a.program!==b.program?a.program.id-b.program.id:a.material.id!==b.material.id?a.material.id-b.material.id:a.z!==b.z?a.z-b.z:a.id-b.id}function Zg(a,b){return a.groupOrder!==b.groupOrder?a.groupOrder-b.groupOrder:a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:a.z!==b.z?b.z-a.z:a.id- b.id}function pf(){function a(a,d,e,m,q,p){var g=b[c];void 0===g?(g={id:a.id,object:a,geometry:d,material:e,program:e.program||f,groupOrder:m,renderOrder:a.renderOrder,z:q,group:p},b[c]=g):(g.id=a.id,g.object=a,g.geometry=d,g.material=e,g.program=e.program||f,g.groupOrder=m,g.renderOrder=a.renderOrder,g.z=q,g.group=p);c++;return g}var b=[],c=0,d=[],e=[],f={id:-1};return{opaque:d,transparent:e,init:function(){c=0;d.length=0;e.length=0},push:function(b,c,f,m,q,p){b=a(b,c,f,m,q,p);(!0===f.transparent? e:d).push(b)},unshift:function(b,c,f,m,q,p){b=a(b,c,f,m,q,p);(!0===f.transparent?e:d).unshift(b)},sort:function(){1<d.length&&d.sort(Yg);1<e.length&&e.sort(Zg)}}}function $g(){function a(c){c=c.target;c.removeEventListener("dispose",a);delete b[c.id]}var b={};return{get:function(c,d){var e=b[c.id];if(void 0===e){var f=new pf;b[c.id]={};b[c.id][d.id]=f;c.addEventListener("dispose",a)}else f=e[d.id],void 0===f&&(f=new pf,e[d.id]=f);return f},dispose:function(){b={}}}}function ah(){var a={};return{get:function(b){if(void 0!== a[b.id])return a[b.id];switch(b.type){case "DirectionalLight":var c={direction:new n,color:new A,shadow:!1,shadowBias:0,shadowRadius:1,shadowMapSize:new C};break;case "SpotLight":c={position:new n,direction:new n,color:new A,distance:0,coneCos:0,penumbraCos:0,decay:0,shadow:!1,shadowBias:0,shadowRadius:1,shadowMapSize:new C};break;case "PointLight":c={position:new n,color:new A,distance:0,decay:0,shadow:!1,shadowBias:0,shadowRadius:1,shadowMapSize:new C,shadowCameraNear:1,shadowCameraFar:1E3};break; case "HemisphereLight":c={direction:new n,skyColor:new A,groundColor:new A};break;case "RectAreaLight":c={color:new A,position:new n,halfWidth:new n,halfHeight:new n}}return a[b.id]=c}}}function bh(){for(var a=new ah,b={id:ch++,hash:{stateID:-1,directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,shadowsLength:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],point:[], pointShadowMap:[],pointShadowMatrix:[],hemi:[]},c=0;9>c;c++)b.probe.push(new n);var d=new n,e=new P,f=new P;return{setup:function(c,h,l){for(var g=0,q=0,p=0,v=0;9>v;v++)b.probe[v].set(0,0,0);var k=0,r=0,u=0,n=0,z=0;l=l.matrixWorldInverse;v=0;for(var x=c.length;v<x;v++){var y=c[v],F=y.color,G=y.intensity,ua=y.distance,pa=y.shadow&&y.shadow.map?y.shadow.map.texture:null;if(y.isAmbientLight)g+=F.r*G,q+=F.g*G,p+=F.b*G;else if(y.isLightProbe)for(pa=0;9>pa;pa++)b.probe[pa].addScaledVector(y.sh.coefficients[pa], G);else if(y.isDirectionalLight){var I=a.get(y);I.color.copy(y.color).multiplyScalar(y.intensity);I.direction.setFromMatrixPosition(y.matrixWorld);d.setFromMatrixPosition(y.target.matrixWorld);I.direction.sub(d);I.direction.transformDirection(l);if(I.shadow=y.castShadow)G=y.shadow,I.shadowBias=G.bias,I.shadowRadius=G.radius,I.shadowMapSize=G.mapSize;b.directionalShadowMap[k]=pa;b.directionalShadowMatrix[k]=y.shadow.matrix;b.directional[k]=I;k++}else if(y.isSpotLight){I=a.get(y);I.position.setFromMatrixPosition(y.matrixWorld); I.position.applyMatrix4(l);I.color.copy(F).multiplyScalar(G);I.distance=ua;I.direction.setFromMatrixPosition(y.matrixWorld);d.setFromMatrixPosition(y.target.matrixWorld);I.direction.sub(d);I.direction.transformDirection(l);I.coneCos=Math.cos(y.angle);I.penumbraCos=Math.cos(y.angle*(1-y.penumbra));I.decay=y.decay;if(I.shadow=y.castShadow)G=y.shadow,I.shadowBias=G.bias,I.shadowRadius=G.radius,I.shadowMapSize=G.mapSize;b.spotShadowMap[u]=pa;b.spotShadowMatrix[u]=y.shadow.matrix;b.spot[u]=I;u++}else if(y.isRectAreaLight)I= a.get(y),I.color.copy(F).multiplyScalar(G),I.position.setFromMatrixPosition(y.matrixWorld),I.position.applyMatrix4(l),f.identity(),e.copy(y.matrixWorld),e.premultiply(l),f.extractRotation(e),I.halfWidth.set(.5*y.width,0,0),I.halfHeight.set(0,.5*y.height,0),I.halfWidth.applyMatrix4(f),I.halfHeight.applyMatrix4(f),b.rectArea[n]=I,n++;else if(y.isPointLight){I=a.get(y);I.position.setFromMatrixPosition(y.matrixWorld);I.position.applyMatrix4(l);I.color.copy(y.color).multiplyScalar(y.intensity);I.distance= y.distance;I.decay=y.decay;if(I.shadow=y.castShadow)G=y.shadow,I.shadowBias=G.bias,I.shadowRadius=G.radius,I.shadowMapSize=G.mapSize,I.shadowCameraNear=G.camera.near,I.shadowCameraFar=G.camera.far;b.pointShadowMap[r]=pa;b.pointShadowMatrix[r]=y.shadow.matrix;b.point[r]=I;r++}else y.isHemisphereLight&&(I=a.get(y),I.direction.setFromMatrixPosition(y.matrixWorld),I.direction.transformDirection(l),I.direction.normalize(),I.skyColor.copy(y.color).multiplyScalar(G),I.groundColor.copy(y.groundColor).multiplyScalar(G), b.hemi[z]=I,z++)}b.ambient[0]=g;b.ambient[1]=q;b.ambient[2]=p;b.directional.length=k;b.spot.length=u;b.rectArea.length=n;b.point.length=r;b.hemi.length=z;b.hash.stateID=b.id;b.hash.directionalLength=k;b.hash.pointLength=r;b.hash.spotLength=u;b.hash.rectAreaLength=n;b.hash.hemiLength=z;b.hash.shadowsLength=h.length},state:b}}function qf(){var a=new bh,b=[],c=[];return{init:function(){b.length=0;c.length=0},state:{lightsArray:b,shadowsArray:c,lights:a},setupLights:function(d){a.setup(b,c,d)},pushLight:function(a){b.push(a)}, pushShadow:function(a){c.push(a)}}}function dh(){function a(c){c=c.target;c.removeEventListener("dispose",a);delete b[c.id]}var b={};return{get:function(c,d){if(void 0===b[c.id]){var e=new qf;b[c.id]={};b[c.id][d.id]=e;c.addEventListener("dispose",a)}else void 0===b[c.id][d.id]?(e=new qf,b[c.id][d.id]=e):e=b[c.id][d.id];return e},dispose:function(){b={}}}}function jb(a){Q.call(this);this.type="MeshDepthMaterial";this.depthPacking=3200;this.morphTargets=this.skinning=!1;this.displacementMap=this.alphaMap= this.map=null;this.displacementScale=1;this.displacementBias=0;this.wireframe=!1;this.wireframeLinewidth=1;this.lights=this.fog=!1;this.setValues(a)}function kb(a){Q.call(this);this.type="MeshDistanceMaterial";this.referencePosition=new n;this.nearDistance=1;this.farDistance=1E3;this.morphTargets=this.skinning=!1;this.displacementMap=this.alphaMap=this.map=null;this.displacementScale=1;this.displacementBias=0;this.lights=this.fog=!1;this.setValues(a)}function rf(a,b,c){function d(b,c,d,e,f,g){var h= b.geometry;var l=p;var m=b.customDepthMaterial;d&&(l=v,m=b.customDistanceMaterial);m?l=m:(m=!1,c.morphTargets&&(h&&h.isBufferGeometry?m=h.morphAttributes&&h.morphAttributes.position&&0<h.morphAttributes.position.length:h&&h.isGeometry&&(m=h.morphTargets&&0<h.morphTargets.length)),b.isSkinnedMesh&&!1===c.skinning&&console.warn("THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:",b),b=b.isSkinnedMesh&&c.skinning,h=0,m&&(h|=1),b&&(h|=2),l=l[h]);a.localClippingEnabled&&!0=== c.clipShadows&&0!==c.clippingPlanes.length&&(h=l.uuid,m=c.uuid,