UNPKG

three.tdl.particle.system

Version:

GPU based particle system for three.js. Heavily based on tdl library (https://github.com/greggman/tdl)

34 lines (24 loc) 799 B
// source: https://github.com/greggman/tdl/blob/master/tdl/particles.js // ported to three.js by fazeaction export var CORNERS_ = [ [ - 0.5, - 0.5 ], [ + 0.5, - 0.5 ], [ + 0.5, + 0.5 ], [ - 0.5, + 0.5 ] ]; export function createDefaultClock_ ( particleSystem ) { return function () { var now = particleSystem.now_; var base = particleSystem.timeBase_; return ( now.getTime() - base.getTime() ) / 1000.0; } } export var POSITION_START_TIME_IDX = 0; export var UV_LIFE_TIME_FRAME_START_IDX = 4; export var VELOCITY_START_SIZE_IDX = 8; export var ACCELERATION_END_SIZE_IDX = 12; export var SPIN_START_SPIN_SPEED_IDX = 16; export var ORIENTATION_IDX = 20; export var COLOR_MULT_IDX = 24; export var LAST_IDX = 28; export var singleParticleArray_ = new Float32Array( 4 * LAST_IDX );