three.quarks-editor
Version:
A Editor for three.quarks
236 lines (208 loc) • 7.58 kB
text/typescript
import {AdditiveBlending, Group, NormalBlending, TextureLoader, Vector4} from "three";
import {BatchedParticleRenderer, FrameOverLife, ParticleSystem, PointEmitter, RenderMode} from "three.quarks";
import {ConeEmitter} from "three.quarks";
import {IntervalValue} from "three.quarks";
import {SizeOverLife} from "three.quarks";
import {PiecewiseBezier} from "three.quarks";
import {ColorRange} from "three.quarks";
import {ConstantColor} from "three.quarks";
import {SphereEmitter} from "three.quarks";
import {RotationOverLife} from "three.quarks";
import {ConstantValue} from "three.quarks";
import {Bezier} from "three.quarks";
import {ColorOverLife} from "three.quarks";
import {RandomColor} from "three.quarks";
import {TextureImage} from "../components/ApplicationContext";
// TODO
export function createToonExplosion(renderer: BatchedParticleRenderer, textures: TextureImage[]) {
const group = new Group();
group.name = "Explosion";
const texture = textures[0].texture;
const mainBeam = new ParticleSystem(renderer, {
duration: 2,
looping: false,
startLife: new IntervalValue(0.1, 0.3),
startSpeed: new IntervalValue(5, 15),
startSize: new IntervalValue(1.5, 1.25),
startColor: new ConstantColor(new Vector4(1, 1, 1, 1)),
worldSpace: true,
emissionOverTime: new ConstantValue(0),
emissionBursts: [{
time: 0,
count: 8,
cycle: 1,
interval: 0.01,
probability: 1,
}],
shape: new ConeEmitter({
angle: 25 * Math.PI / 180,
radius: 0.2,
thickness: 1,
arc: Math.PI * 2,
}),
texture: texture,
blending: AdditiveBlending,
startTileIndex: new ConstantValue(0),
uTileCount: 10,
vTileCount: 10,
renderOrder: 2,
});
mainBeam.addBehavior(new SizeOverLife(new PiecewiseBezier([[new Bezier(1, 0.25, 0.05, 0), 0]])));
mainBeam.emitter.name = 'mainBeam';
group.add(mainBeam.emitter);
const glowBeam = new ParticleSystem(renderer, {
duration: 1,
looping: false,
startLife: new IntervalValue(1, 1.6),
startSpeed: new IntervalValue(0.7, 1.5),
startSize: new IntervalValue(0.4, 0.8),
startColor: new ConstantColor(new Vector4(1, 0.1509503, 0.07352942, .5)),
worldSpace: true,
emissionOverTime: new ConstantValue(0),
emissionBursts: [{
time: 0,
count: 8,
cycle: 1,
interval: 0.01,
probability: 1,
}],
shape: new ConeEmitter({
angle: 80 * Math.PI / 180,
radius: 0.25,
thickness: 0.5,
arc: Math.PI * 2,
}),
texture: texture,
blending: AdditiveBlending,
startTileIndex: new ConstantValue(0),
uTileCount: 10,
vTileCount: 10,
renderOrder: 2,
});
glowBeam.addBehavior(new SizeOverLife(new PiecewiseBezier([[new Bezier(1, 0.25, 0.05, 0), 0]])));
glowBeam.emitter.name = 'glowBeam';
group.add(glowBeam.emitter);
const smoke = new ParticleSystem(renderer, {
duration: 1,
looping: false,
startLife: new IntervalValue(0.5, 0.8),
startSpeed: new IntervalValue(1, 2.5),
startSize: new IntervalValue(1, 1.5),
startRotation: new IntervalValue(0, Math.PI * 2),
startColor: new ConstantColor(new Vector4(1, 1, 1, .5)),
worldSpace: true,
emissionOverTime: new ConstantValue(0),
emissionBursts: [{
time: 0,
count: 12,
cycle: 1,
interval: 0.01,
probability: 1,
}],
shape: new SphereEmitter({
radius: .75,
thickness: 1,
}),
texture: texture,
blending: NormalBlending,
startTileIndex: new ConstantValue(2),
uTileCount: 10,
vTileCount: 10,
renderOrder: -2,
});
smoke.addBehavior(new SizeOverLife(new PiecewiseBezier([[new Bezier(1, 0.95, 0.75, 0), 0]])));
smoke.addBehavior(new ColorOverLife(new ColorRange(new Vector4(1, 0.1509503, 0.07352942, 1), new Vector4(0, 0, 0, 0))));
smoke.addBehavior(new RotationOverLife(new IntervalValue(-Math.PI * 2, Math.PI * 2), false));
smoke.emitter.name = 'smoke';
group.add(smoke.emitter);
const particles = new ParticleSystem(renderer, {
duration: 1,
looping: false,
startLife: new IntervalValue(0.6, 1.2),
startSpeed: new IntervalValue(2, 10),
startSize: new IntervalValue(.1, .4),
startColor: new RandomColor(new Vector4(1, 1, 1, 1), new Vector4(1, 0.1509503, 0.07352942, 1)),
worldSpace: true,
emissionOverTime: new ConstantValue(0),
emissionBursts: [{
time: 0,
count: 12,
cycle: 1,
interval: 0.01,
probability: 1,
}],
shape: new ConeEmitter({
angle: 50 / 180 * Math.PI,
radius: .5,
thickness: 1,
arc: Math.PI * 2,
}),
texture: texture,
blending: NormalBlending,
startTileIndex: new ConstantValue(0),
uTileCount: 10,
vTileCount: 10,
renderMode: RenderMode.StretchedBillBoard,
speedFactor: 0.5,
renderOrder: 0,
});
particles.addBehavior(new SizeOverLife(new PiecewiseBezier([[new Bezier(1, 0.25, 0.05, 0), 0]])));
particles.emitter.name = 'particles';
group.add(particles.emitter);
const beam = new ParticleSystem(renderer, {
duration: 1,
looping: false,
startLife: new ConstantValue(0.2),
startSpeed: new ConstantValue(0),
startSize: new ConstantValue(7),
startColor: new ConstantColor(new Vector4(1, 0.3059356, 0.2426471, 1)),
worldSpace: true,
emissionOverTime: new ConstantValue(0),
emissionBursts: [{
time: 0,
count: 2,
cycle: 1,
interval: 0.01,
probability: 1,
}],
shape: new PointEmitter(),
texture: texture,
blending: AdditiveBlending,
startTileIndex: new ConstantValue(1),
uTileCount: 10,
vTileCount: 10,
renderOrder: 0,
});
beam.emitter.name = 'beam';
beam.addBehavior(new SizeOverLife(new PiecewiseBezier([[new Bezier(1, 0.66666, 0.33333, 0), 0]])));
group.add(beam.emitter);
const circle = new ParticleSystem(renderer, {
duration: 1,
looping: false,
startLife: new ConstantValue(0.4),
startSpeed: new ConstantValue(0),
startSize: new ConstantValue(4),
startColor: new ConstantColor(new Vector4(1, 0.3059356, 0.2426471, 1)),
worldSpace: true,
emissionOverTime: new ConstantValue(0),
emissionBursts: [{
time: 0,
count: 1,
cycle: 1,
interval: 0.01,
probability: 1,
}],
shape: new PointEmitter(),
texture: texture,
blending: AdditiveBlending,
startTileIndex: new ConstantValue(10),
uTileCount: 10,
vTileCount: 10,
renderOrder: 2,
});
circle.addBehavior(new SizeOverLife(new PiecewiseBezier([[new Bezier(0.3, 0.6, 0.9, 1), 0]])));
circle.addBehavior(new FrameOverLife(new PiecewiseBezier([[new Bezier(10, 13, 16, 19), 0]])));
circle.emitter.name = 'circle';
group.add(circle.emitter);
return group;
}