three.proton
Version:
three.Proton is an easily customizable html5 particle engine for three.js
49 lines (38 loc) • 1.5 kB
JavaScript
(function(Proton, undefined) {
/**
* The Scale class is the base for the other Behaviour
*
* @class Behaviour
* @constructor
*/
function Scale(a, b, life, easing) {
Scale._super_.call(this, life, easing);
this.reset(a, b);
this.name = "Scale";
}
Proton.Util.inherits(Scale, Proton.Behaviour);
Scale.prototype.reset = function(a, b, life, easing) {
if (b == null || b == undefined)
this._same = true;
else
this._same = false;
this.a = Proton.createSpan(Proton.Util.initValue(a, 1));
this.b = Proton.createSpan(b);
life && Scale._super_.prototype.reset.call(this, life, easing);
}
Scale.prototype.initialize = function(particle) {
particle.transform.scaleA = this.a.getValue();
particle.transform.oldRadius = particle.radius;
if (this._same)
particle.transform.scaleB = particle.transform.scaleA;
else
particle.transform.scaleB = this.b.getValue();
};
Scale.prototype.applyBehaviour = function(particle, time, index) {
Scale._super_.prototype.applyBehaviour.call(this, particle, time, index);
particle.scale = Proton.MathUtils.lerp(particle.transform.scaleA, particle.transform.scaleB, this.energy);
if (particle.scale < 0.0005) particle.scale = 0;
particle.radius = particle.transform.oldRadius * particle.scale;
};
Proton.Scale = Scale;
})(Proton);