three.proton
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three.Proton is an easily customizable html5 particle engine for three.js
42 lines (36 loc) • 1.65 kB
JavaScript
(function(Proton, undefined) {
function Attraction(targetPosition, force, radius, life, easing) {
Attraction._super_.call(this, life, easing);
this.targetPosition = Proton.Util.initValue(targetPosition, new Proton.Vector3D);
this.radius = Proton.Util.initValue(radius, 1000);
this.force = Proton.Util.initValue(this.normalizeValue(force), 100);
this.radiusSq = this.radius * this.radius
this.attractionForce = new Proton.Vector3D();
this.lengthSq = 0;
this.name = "Attraction";
}
Proton.Util.inherits(Attraction, Proton.Behaviour);
Attraction.prototype.reset = function(targetPosition, force, radius, life, easing) {
this.targetPosition = Proton.Util.initValue(targetPosition, new Proton.Vector3D);
this.radius = Proton.Util.initValue(radius, 1000);
this.force = Proton.Util.initValue(this.normalizeValue(force), 100);
this.radiusSq = this.radius * this.radius
this.attractionForce = new Proton.Vector3D();
this.lengthSq = 0;
if (life)
Attraction._super_.prototype.reset.call(this, life, easing);
}
Attraction.prototype.applyBehaviour = function(particle, time, index) {
Attraction._super_.prototype.applyBehaviour.call(this, particle, time, index);
this.attractionForce.copy(this.targetPosition);
this.attractionForce.sub(particle.p);
this.lengthSq = this.attractionForce.lengthSq();
if (this.lengthSq > 0.000004 && this.lengthSq < this.radiusSq) {
this.attractionForce.normalize();
this.attractionForce.scalar(1 - this.lengthSq / this.radiusSq);
this.attractionForce.scalar(this.force);
particle.a.add(this.attractionForce);
}
};
Proton.Attraction = Attraction;
})(Proton);