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three.proton

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three.Proton is an easily customizable html5 particle engine for three.js

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<!DOCTYPE HTML> <html> <head> <title>three.proton - helloworld</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style type="text/css"> body { font-family: Monospace; background-color: #fff; margin: 0; padding: 0; overflow: hidden; } </style> </head> <body> <div id="container"></div> <script src="../lib/stats.min.js"></script> <script src="../lib/three.min.js"></script> <script src="../build/three.proton.min.js"></script> <script src="./js/lib/TrackballControls.js"></script> <script> var proton, emitter; var camera, scene, renderer, stats, clock, spring, controls; init(); function init() { addScene(); addControls(); addLights(); addStars(); addProton(); //addInteraction(); addStats(); animate(); } function addScene() { camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 1, 1000); camera.position.z = 500; scene = new THREE.Scene(); scene.fog = new THREE.Fog(0xffffff, 1, 10000); clock = new THREE.Clock(); renderer = new THREE.WebGLRenderer(); renderer.setPixelRatio(window.devicePixelRatio); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); window.addEventListener('resize', onWindowResize, false); } function addControls() { controls = new THREE.TrackballControls(camera); controls.rotateSpeed = 1.0; controls.zoomSpeed = 1.2; controls.panSpeed = 0.8; controls.noZoom = false; controls.noPan = false; controls.staticMoving = true; controls.dynamicDampingFactor = 0.3; } function addLights() { var ambientLight = new THREE.AmbientLight(0x101010); scene.add(ambientLight); var pointLight = new THREE.PointLight(0xffffff, 2, 1000, 1); pointLight.position.set(0, 200, 200); scene.add(pointLight); } function addStats() { stats = new Stats(); stats.showPanel(0); stats.dom.style.position = 'absolute'; stats.dom.style.left = '0px'; stats.dom.style.top = '0px'; container.appendChild(stats.dom); } function addStars() { var geometry = new THREE.Geometry(); for (var i = 0; i < 10000; i++) { var vertex = new THREE.Vector3(); vertex.x = THREE.Math.randFloatSpread(2000); vertex.y = THREE.Math.randFloatSpread(2000); vertex.z = THREE.Math.randFloatSpread(2000); geometry.vertices.push(vertex); } var particles = new THREE.Points(geometry, new THREE.PointsMaterial({ color: 0x888888 })); scene.add(particles); } function addProton() { proton = new Proton(); proton.addEmitter(createEmitter()); proton.addRender(new Proton.SpriteRender(scene)); } function createSprite() { var map = new THREE.TextureLoader().load("./img/dot.png"); var material = new THREE.SpriteMaterial({ map: map, color: 0xff0000, blending: THREE.AdditiveBlending, fog: true }); return new THREE.Sprite(material); } function createEmitter() { emitter = new Proton.Emitter(); emitter.rate = new Proton.Rate(new Proton.Span(10, 15), new Proton.Span(.05, .1)); emitter.addInitialize(new Proton.Body(createSprite())); emitter.addInitialize(new Proton.Mass(1)); emitter.addInitialize(new Proton.Life(1, 3)); emitter.addInitialize(new Proton.Position(new Proton.SphereZone(20))); emitter.addInitialize(new Proton.V(new Proton.Span(500, 800), new Proton.Vector3D(0, 1, 0), 30)); emitter.addBehaviour(new Proton.RandomDrift(10, 10, 10, .05)); //emitter.addBehaviour(new Proton.Alpha(1, 0.1)); emitter.addBehaviour(new Proton.Scale(new Proton.Span(2, 3.5), 0)); emitter.addBehaviour(new Proton.G(6)); emitter.addBehaviour(new Proton.Color('#FF0026', ['#ffff00', '#ffff11'], Infinity, Proton.easeOutSine)); emitter.p.x = 0; emitter.p.y = -150; emitter.emit(); return emitter; } function addInteraction() { window.addEventListener('mousemove', onMouseMove, false); var pos = { x: 0, y: 0 }; function onMouseMove(event) { pos.x = event.clientX; pos.y = event.clientY; var target = Proton.THREEUtil.toSpacePos(pos, camera, renderer.domElement); emitter.p.x += (target.x - emitter.p.x) / 10; emitter.p.y += (target.y - emitter.p.y) / 10; emitter.p.z += (target.z - emitter.p.z) / 10; } } function animate() { stats.begin(); requestAnimationFrame(animate); render(); stats.end(); } function render() { proton.update(clock.getDelta()); renderer.render(scene, camera); controls.update(); Proton.Debug.renderInfo(proton, 3); } function onWindowResize() { } </script> </body> </html>